EventOtherDeath
Interface EventOtherDeath
Namespace: SwiftlyS2.Shared.GameEventDefinitions
Assembly: SwiftlyS2.CS2.dll
Event "other_death"
public interface EventOtherDeath : IGameEvent<EventOtherDeath>Implements
Properties
Attacker
user ID who killed
type: short
short Attacker { get; set; }Property Value
AttackerBlind
attacker was blind from flashbang
type: bool
bool AttackerBlind { get; set; }Property Value
Headshot
singals a headshot
type: bool
bool Headshot { get; set; }Property Value
NoScope
kill happened without a scope, used for death notice icon
type: bool
bool NoScope { get; set; }Property Value
OtherID
other entity ID who died
type: short
short OtherID { get; set; }Property Value
OtherType
other entity type
type: string
string OtherType { get; set; }Property Value
Penetrated
number of objects shot penetrated before killing target
type: short
short Penetrated { get; set; }Property Value
ThruSmoke
hitscan weapon went through smoke grenade
type: bool
bool ThruSmoke { get; set; }Property Value
Weapon
weapon name killer used
type: string
string Weapon { get; set; }Property Value
WeaponFauxitemid
faux item id of weapon killer used
type: string
string WeaponFauxitemid { get; set; }Property Value
WeaponItemid
inventory item id of weapon killer used
type: string
string WeaponItemid { get; set; }Property Value
WeaponOriginalownerXuid
type: string
string WeaponOriginalownerXuid { get; set; }Property Value