EventRoundEnd
Interface EventRoundEnd
Namespace: SwiftlyS2.Shared.GameEventDefinitions
Assembly: SwiftlyS2.CS2.dll
Event "round_end"
public interface EventRoundEnd : IGameEvent<EventRoundEnd>Implements
Properties
Legacy
server-generated legacy value
type: byte
byte Legacy { get; set; }Property Value
Message
end round message
type: string
string Message { get; set; }Property Value
NoMusic
if set, don't play round end music, because action is still on-going
type: byte
byte NoMusic { get; set; }Property Value
PlayerCount
total number of players alive at the end of round, used for statistics gathering, computed on the server in the event client is in replay when receiving this message
type: short
short PlayerCount { get; set; }Property Value
Reason
reson why team won
type: byte
byte Reason { get; set; }Property Value
Time
type: float
float Time { get; set; }Property Value
Winner
winner team/user i
type: byte
byte Winner { get; set; }Property Value