SwiftlyS2

EventRoundEnd

Interface EventRoundEnd

Namespace: SwiftlyS2.Shared.GameEventDefinitions

Assembly: SwiftlyS2.CS2.dll

Event "round_end"

public interface EventRoundEnd : IGameEvent<EventRoundEnd>

Implements

Properties

Legacy

server-generated legacy value


type: byte

byte Legacy { get; set; }
Property Value

Message

end round message


type: string

string Message { get; set; }
Property Value

NoMusic

if set, don't play round end music, because action is still on-going


type: byte

byte NoMusic { get; set; }
Property Value

PlayerCount

total number of players alive at the end of round, used for statistics gathering, computed on the server in the event client is in replay when receiving this message


type: short

short PlayerCount { get; set; }
Property Value

Reason

reson why team won


type: byte

byte Reason { get; set; }
Property Value

Time

type: float

float Time { get; set; }
Property Value

Winner

winner team/user i


type: byte

byte Winner { get; set; }
Property Value

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