SwiftlyS2

EventServerSpawn

Interface EventServerSpawn

Namespace: SwiftlyS2.Shared.GameEventDefinitions

Assembly: SwiftlyS2.CS2.dll

Event "server_spawn" send once a server starts

public interface EventServerSpawn : IGameEvent<EventServerSpawn>

Implements

Properties

AddonName

addon name


type: string

string AddonName { get; set; }
Property Value

Address

hostame, IP or DNS name


type: string

string Address { get; set; }
Property Value

Dedicated

true if dedicated server


type: bool

bool Dedicated { get; set; }
Property Value

Game

game dir


type: string

string Game { get; set; }
Property Value

Hostname

public host name


type: string

string Hostname { get; set; }
Property Value

MapName

map name


type: string

string MapName { get; set; }
Property Value

MaxPlayers

max players


type: long

int MaxPlayers { get; set; }
Property Value

Os

WIN32, LINUX


type: string

string Os { get; set; }
Property Value

Password

true if password protected


type: bool

bool Password { get; set; }
Property Value

Port

server port


type: short

short Port { get; set; }
Property Value

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