CMoveData
Struct CMoveData
Namespace: SwiftlyS2.Shared.Natives
Assembly: SwiftlyS2.CS2.dll
public struct CMoveDataInherited Members
- object.Equals(object?)
- object.Equals(object?, object?)
- object.GetHashCode()
- object.GetType()
- object.ReferenceEquals(object?, object?)
- object.ToString()
Fields
Base
public CMoveDataBase BaseField Value
ClientMaxSpeed
public float ClientMaxSpeedField Value
ContinuousAcceleration
Continuous acceleration in units per second squared (u/s²).
public Vector ContinuousAccelerationField Value
FrameVelocityDelta
Immediate delta in u/s. Air acceleration bypasses per second acceleration, applies up to half of its impulse to the velocity and the rest goes straight into this.
public Vector FrameVelocityDeltaField Value
FrictionDecel
public float FrictionDecelField Value
GameCodeMovedPlayer
public bool GameCodeMovedPlayerField Value
InAir
public bool InAirField Value
InputRotated
World space input vector. Used to compare against the movement services' previous rotation for ground movement stuff.
public Vector InputRotatedField Value
MaxSpeed
public float MaxSpeedField Value
OldAngles
public QAngle OldAnglesField Value
OutWishVel
public Vector OutWishVelField Value