SwiftlyS2

CMoveData

Struct CMoveData

Namespace: SwiftlyS2.Shared.Natives

Assembly: SwiftlyS2.CS2.dll

public struct CMoveData

Inherited Members

Fields

Base

public CMoveDataBase Base
Field Value

ClientMaxSpeed

public float ClientMaxSpeed
Field Value

ContinuousAcceleration

Continuous acceleration in units per second squared (u/s²).

public Vector ContinuousAcceleration
Field Value

FrameVelocityDelta

Immediate delta in u/s. Air acceleration bypasses per second acceleration, applies up to half of its impulse to the velocity and the rest goes straight into this.

public Vector FrameVelocityDelta
Field Value

FrictionDecel

public float FrictionDecel
Field Value

GameCodeMovedPlayer

public bool GameCodeMovedPlayer
Field Value

InAir

public bool InAir
Field Value

InputRotated

World space input vector. Used to compare against the movement services' previous rotation for ground movement stuff.

public Vector InputRotated
Field Value

MaxSpeed

public float MaxSpeed
Field Value

OldAngles

public QAngle OldAngles
Field Value

OutWishVel

public Vector OutWishVel
Field Value

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