SwiftlyS2

DeepPlayerStatsEntry

Interface DeepPlayerStatsEntry

Namespace: SwiftlyS2.Shared.ProtobufDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface DeepPlayerStatsEntry : ITypedProtobuf<DeepPlayerStatsEntry>, INativeHandle

Implements

Properties

Accountid

uint Accountid { get; set; }
Property Value

BStartingCt

bool BStartingCt { get; set; }
Property Value

Enemy2ks

uint Enemy2ks { get; set; }
Property Value

Enemy3ks

uint Enemy3ks { get; set; }
Property Value

Enemy4ks

uint Enemy4ks { get; set; }
Property Value

EnemyHeadshots

uint EnemyHeadshots { get; set; }
Property Value

EnemyKills

uint EnemyKills { get; set; }
Property Value

Engagements1v1Count

uint Engagements1v1Count { get; set; }
Property Value

Engagements1v1Wins

uint Engagements1v1Wins { get; set; }
Property Value

Engagements1v2Count

uint Engagements1v2Count { get; set; }
Property Value

Engagements1v2Wins

uint Engagements1v2Wins { get; set; }
Property Value

EngagementsEntryCount

uint EngagementsEntryCount { get; set; }
Property Value

EngagementsEntryWins

uint EngagementsEntryWins { get; set; }
Property Value

FlashCount

uint FlashCount { get; set; }
Property Value

FlashSuccess

uint FlashSuccess { get; set; }
Property Value

Mapid

uint Mapid { get; set; }
Property Value

MatchId

ulong MatchId { get; set; }
Property Value

MatchOutcome

uint MatchOutcome { get; set; }
Property Value

Mates

IProtobufRepeatedFieldValueType<uint> Mates { get; }
Property Value

MmGameMode

uint MmGameMode { get; set; }
Property Value

RoundsLost

uint RoundsLost { get; set; }
Property Value

RoundsWon

uint RoundsWon { get; set; }
Property Value

StatDeaths

uint StatDeaths { get; set; }
Property Value

StatMvps

uint StatMvps { get; set; }
Property Value

StatScore

uint StatScore { get; set; }
Property Value

TotalDamage

uint TotalDamage { get; set; }
Property Value

UtilityCount

uint UtilityCount { get; set; }
Property Value

UtilitySuccess

uint UtilitySuccess { get; set; }
Property Value

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