MLPlayerState
Interface MLPlayerState
Namespace: SwiftlyS2.Shared.ProtobufDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface MLPlayerState : ITypedProtobuf<MLPlayerState>, INativeHandleImplements
Properties
Abspos
Vector Abspos { get; set; }Property Value
AccountId
int AccountId { get; set; }Property Value
Armor
int Armor { get; set; }Property Value
Burning
float Burning { get; set; }Property Value
Clan
string Clan { get; set; }Property Value
DefuseKit
bool DefuseKit { get; set; }Property Value
Entindex
int Entindex { get; set; }Property Value
Eyeangle
QAngle Eyeangle { get; set; }Property Value
EyeangleFwd
Vector EyeangleFwd { get; set; }Property Value
Flashed
float Flashed { get; set; }Property Value
Health
int Health { get; set; }Property Value
Helmet
bool Helmet { get; set; }Property Value
Money
int Money { get; set; }Property Value
Name
string Name { get; set; }Property Value
PlayerSlot
int PlayerSlot { get; set; }Property Value
RoundKillhs
int RoundKillhs { get; set; }Property Value
RoundKills
int RoundKills { get; set; }Property Value
Smoked
float Smoked { get; set; }Property Value
Team
ETeam Team { get; set; }Property Value
Weapons
IProtobufRepeatedFieldSubMessageType<MLWeaponState> Weapons { get; }Property Value