SwiftlyS2

MLPlayerState

Interface MLPlayerState

Namespace: SwiftlyS2.Shared.ProtobufDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface MLPlayerState : ITypedProtobuf<MLPlayerState>, INativeHandle

Implements

Properties

Abspos

Vector Abspos { get; set; }
Property Value

AccountId

int AccountId { get; set; }
Property Value

Armor

int Armor { get; set; }
Property Value

Burning

float Burning { get; set; }
Property Value

Clan

string Clan { get; set; }
Property Value

DefuseKit

bool DefuseKit { get; set; }
Property Value

Entindex

int Entindex { get; set; }
Property Value

Eyeangle

QAngle Eyeangle { get; set; }
Property Value

EyeangleFwd

Vector EyeangleFwd { get; set; }
Property Value

Flashed

float Flashed { get; set; }
Property Value

Health

int Health { get; set; }
Property Value

Helmet

bool Helmet { get; set; }
Property Value

Money

int Money { get; set; }
Property Value

Name

string Name { get; set; }
Property Value

PlayerSlot

int PlayerSlot { get; set; }
Property Value

RoundKillhs

int RoundKillhs { get; set; }
Property Value

RoundKills

int RoundKills { get; set; }
Property Value

Smoked

float Smoked { get; set; }
Property Value

Team

ETeam Team { get; set; }
Property Value

Weapons

IProtobufRepeatedFieldSubMessageType<MLWeaponState> Weapons { get; }
Property Value

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