SwiftlyS2

PARTICLE_MESSAGE

Enum PARTICLE_MESSAGE

Namespace: SwiftlyS2.Shared.ProtobufDefinitions

Assembly: SwiftlyS2.CS2.dll

public enum PARTICLE_MESSAGE

Fields

  • GAME_PARTICLE_MANAGER_EVENT_ADD_FAN = 36
  • GAME_PARTICLE_MANAGER_EVENT_ADD_MODELLIST_OVERRIDE_ELEMENT = 30
  • GAME_PARTICLE_MANAGER_EVENT_CAN_FREEZE = 25
  • GAME_PARTICLE_MANAGER_EVENT_CHANGE_CONTROL_POINT_ATTACHMENT = 13
  • GAME_PARTICLE_MANAGER_EVENT_CLEAR_MODELLIST_OVERRIDE = 31
  • GAME_PARTICLE_MANAGER_EVENT_CREATE = 0
  • GAME_PARTICLE_MANAGER_EVENT_CREATE_PHYSICS_SIM = 32
  • GAME_PARTICLE_MANAGER_EVENT_DESTROY = 7
  • GAME_PARTICLE_MANAGER_EVENT_DESTROY_INVOLVING = 8
  • GAME_PARTICLE_MANAGER_EVENT_DESTROY_NAMED = 23
  • GAME_PARTICLE_MANAGER_EVENT_DESTROY_PHYSICS_SIM = 33
  • GAME_PARTICLE_MANAGER_EVENT_FREEZE_INVOLVING = 29
  • GAME_PARTICLE_MANAGER_EVENT_FREEZE_TRANSITION_OVERRIDE = 28
  • GAME_PARTICLE_MANAGER_EVENT_FROZEN = 12
  • GAME_PARTICLE_MANAGER_EVENT_LATENCY = 10
  • GAME_PARTICLE_MANAGER_EVENT_RELEASE = 9
  • GAME_PARTICLE_MANAGER_EVENT_REMOVE_FAN = 39
  • GAME_PARTICLE_MANAGER_EVENT_SET_CLUSTER_GROWTH = 38
  • GAME_PARTICLE_MANAGER_EVENT_SET_CONTROL_POINT_MODEL = 18
  • GAME_PARTICLE_MANAGER_EVENT_SET_CONTROL_POINT_SNAPSHOT = 19
  • GAME_PARTICLE_MANAGER_EVENT_SET_FOW_PROPERTIES = 15
  • GAME_PARTICLE_MANAGER_EVENT_SET_MATERIAL_OVERRIDE = 35
  • GAME_PARTICLE_MANAGER_EVENT_SET_NAMED_VALUE_CONTEXT = 26
  • GAME_PARTICLE_MANAGER_EVENT_SET_SCENE_OBJECT_GENERIC_FLAG = 21
  • GAME_PARTICLE_MANAGER_EVENT_SET_SCENE_OBJECT_TINT_AND_DESAT = 22
  • GAME_PARTICLE_MANAGER_EVENT_SET_SHOULD_CHECK_FOW = 17
  • GAME_PARTICLE_MANAGER_EVENT_SET_TEXT = 16
  • GAME_PARTICLE_MANAGER_EVENT_SET_TEXTURE_ATTRIBUTE = 20
  • GAME_PARTICLE_MANAGER_EVENT_SET_VDATA = 34
  • GAME_PARTICLE_MANAGER_EVENT_SHOULD_DRAW = 11
  • GAME_PARTICLE_MANAGER_EVENT_SKIP_TO_TIME = 24
  • GAME_PARTICLE_MANAGER_EVENT_UPDATE = 1
  • GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENT = 5
  • GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENTITY_POSITION = 14
  • GAME_PARTICLE_MANAGER_EVENT_UPDATE_FALLBACK = 4
  • GAME_PARTICLE_MANAGER_EVENT_UPDATE_FAN = 37
  • GAME_PARTICLE_MANAGER_EVENT_UPDATE_FORWARD = 2
  • GAME_PARTICLE_MANAGER_EVENT_UPDATE_OFFSET = 6
  • GAME_PARTICLE_MANAGER_EVENT_UPDATE_ORIENTATION = 3
  • GAME_PARTICLE_MANAGER_EVENT_UPDATE_TRANSFORM = 27

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