PARTICLE_MESSAGE
Enum PARTICLE_MESSAGE
Namespace: SwiftlyS2.Shared.ProtobufDefinitions
Assembly: SwiftlyS2.CS2.dll
public enum PARTICLE_MESSAGEFields
- GAME_PARTICLE_MANAGER_EVENT_ADD_FAN = 36
- GAME_PARTICLE_MANAGER_EVENT_ADD_MODELLIST_OVERRIDE_ELEMENT = 30
- GAME_PARTICLE_MANAGER_EVENT_CAN_FREEZE = 25
- GAME_PARTICLE_MANAGER_EVENT_CHANGE_CONTROL_POINT_ATTACHMENT = 13
- GAME_PARTICLE_MANAGER_EVENT_CLEAR_MODELLIST_OVERRIDE = 31
- GAME_PARTICLE_MANAGER_EVENT_CREATE = 0
- GAME_PARTICLE_MANAGER_EVENT_CREATE_PHYSICS_SIM = 32
- GAME_PARTICLE_MANAGER_EVENT_DESTROY = 7
- GAME_PARTICLE_MANAGER_EVENT_DESTROY_INVOLVING = 8
- GAME_PARTICLE_MANAGER_EVENT_DESTROY_NAMED = 23
- GAME_PARTICLE_MANAGER_EVENT_DESTROY_PHYSICS_SIM = 33
- GAME_PARTICLE_MANAGER_EVENT_FREEZE_INVOLVING = 29
- GAME_PARTICLE_MANAGER_EVENT_FREEZE_TRANSITION_OVERRIDE = 28
- GAME_PARTICLE_MANAGER_EVENT_FROZEN = 12
- GAME_PARTICLE_MANAGER_EVENT_LATENCY = 10
- GAME_PARTICLE_MANAGER_EVENT_RELEASE = 9
- GAME_PARTICLE_MANAGER_EVENT_REMOVE_FAN = 39
- GAME_PARTICLE_MANAGER_EVENT_SET_CLUSTER_GROWTH = 38
- GAME_PARTICLE_MANAGER_EVENT_SET_CONTROL_POINT_MODEL = 18
- GAME_PARTICLE_MANAGER_EVENT_SET_CONTROL_POINT_SNAPSHOT = 19
- GAME_PARTICLE_MANAGER_EVENT_SET_FOW_PROPERTIES = 15
- GAME_PARTICLE_MANAGER_EVENT_SET_MATERIAL_OVERRIDE = 35
- GAME_PARTICLE_MANAGER_EVENT_SET_NAMED_VALUE_CONTEXT = 26
- GAME_PARTICLE_MANAGER_EVENT_SET_SCENE_OBJECT_GENERIC_FLAG = 21
- GAME_PARTICLE_MANAGER_EVENT_SET_SCENE_OBJECT_TINT_AND_DESAT = 22
- GAME_PARTICLE_MANAGER_EVENT_SET_SHOULD_CHECK_FOW = 17
- GAME_PARTICLE_MANAGER_EVENT_SET_TEXT = 16
- GAME_PARTICLE_MANAGER_EVENT_SET_TEXTURE_ATTRIBUTE = 20
- GAME_PARTICLE_MANAGER_EVENT_SET_VDATA = 34
- GAME_PARTICLE_MANAGER_EVENT_SHOULD_DRAW = 11
- GAME_PARTICLE_MANAGER_EVENT_SKIP_TO_TIME = 24
- GAME_PARTICLE_MANAGER_EVENT_UPDATE = 1
- GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENT = 5
- GAME_PARTICLE_MANAGER_EVENT_UPDATE_ENTITY_POSITION = 14
- GAME_PARTICLE_MANAGER_EVENT_UPDATE_FALLBACK = 4
- GAME_PARTICLE_MANAGER_EVENT_UPDATE_FAN = 37
- GAME_PARTICLE_MANAGER_EVENT_UPDATE_FORWARD = 2
- GAME_PARTICLE_MANAGER_EVENT_UPDATE_OFFSET = 6
- GAME_PARTICLE_MANAGER_EVENT_UPDATE_ORIENTATION = 3
- GAME_PARTICLE_MANAGER_EVENT_UPDATE_TRANSFORM = 27