C_OP_RenderModels
Interface C_OP_RenderModels
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface C_OP_RenderModels : CParticleFunctionRenderer, CParticleFunction, ISchemaClass<CParticleFunction>, ISchemaClass<CParticleFunctionRenderer>, ISchemaClass<C_OP_RenderModels>, ISchemaField, ISchemaClass, INativeHandleImplements
- CParticleFunctionRenderer
- CParticleFunction
- ISchemaClass<CParticleFunction>
- ISchemaClass<CParticleFunctionRenderer>
- ISchemaClass<C_OP_RenderModels>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
AcceptsDecals
ref bool AcceptsDecals { get; }Property Value
ActivityName
string ActivityName { get; set; }Property Value
AllowApproximateTransforms
ref bool AllowApproximateTransforms { get; }Property Value
Alpha2Field
ParticleAttributeIndex_t Alpha2Field { get; }Property Value
AlphaScale
CParticleCollectionFloatInput AlphaScale { get; }Property Value
Animated
ref bool Animated { get; }Property Value
AnimationField
ParticleAttributeIndex_t AnimationField { get; }Property Value
AnimationRate
CPerParticleFloatInput AnimationRate { get; }Property Value
AnimationScaleField
ParticleAttributeIndex_t AnimationScaleField { get; }Property Value
BodyGroupField
ParticleAttributeIndex_t BodyGroupField { get; }Property Value
CenterOffset
ref bool CenterOffset { get; }Property Value
ClothEffectName
string ClothEffectName { get; set; }Property Value
ColorBlendType
ref ParticleColorBlendType_t ColorBlendType { get; }Property Value
ColorScale
CParticleCollectionVecInput ColorScale { get; }Property Value
ComponentScale
CPerParticleVecInput ComponentScale { get; }Property Value
DisableDepthPrepass
ref bool DisableDepthPrepass { get; }Property Value
DisableShadows
ref bool DisableShadows { get; }Property Value
DoNotDrawInParticlePass
ref bool DoNotDrawInParticlePass { get; }Property Value
EconSlotName
string EconSlotName { get; set; }Property Value
EnableClothSimulation
ref bool EnableClothSimulation { get; }Property Value
ForceDrawInterlevedWithSiblings
ref bool ForceDrawInterlevedWithSiblings { get; }Property Value
ForceLoopingAnimation
ref bool ForceLoopingAnimation { get; }Property Value
IgnoreNormal
ref bool IgnoreNormal { get; }Property Value
IgnoreRadius
ref bool IgnoreRadius { get; }Property Value
LOD
ref int LOD { get; }Property Value
LocalOffset
CPerParticleVecInput LocalOffset { get; }Property Value
LocalRotation
CPerParticleVecInput LocalRotation { get; }Property Value
LocalScale
ref bool LocalScale { get; }Property Value
ManualAnimFrame
ref bool ManualAnimFrame { get; }Property Value
ManualFrameField
ParticleAttributeIndex_t ManualFrameField { get; }Property Value
ManualModelSelection
CPerParticleFloatInput ManualModelSelection { get; }Property Value
MaterialVars
ref CUtlVector<MaterialVariable_t> MaterialVars { get; }Property Value
ModelInput
CParticleModelInput ModelInput { get; }Property Value
ModelList
ref CUtlVector<ModelReference_t> ModelList { get; }Property Value
ModelScaleCP
ref int ModelScaleCP { get; }Property Value
OnlyRenderInEffecsGameOverlay
ref bool OnlyRenderInEffecsGameOverlay { get; }Property Value
OnlyRenderInEffectsBloomPass
ref bool OnlyRenderInEffectsBloomPass { get; }Property Value
OnlyRenderInEffectsWaterPass
ref bool OnlyRenderInEffectsWaterPass { get; }Property Value
OrientZ
ref bool OrientZ { get; }Property Value
OriginalModel
ref bool OriginalModel { get; }Property Value
OverrideMaterial
ref CStrongHandle<InfoForResourceTypeIMaterial2> OverrideMaterial { get; }Property Value
OverrideTranslucentMaterials
ref bool OverrideTranslucentMaterials { get; }Property Value
RadiusScale
CParticleCollectionFloatInput RadiusScale { get; }Property Value
RenderAttribute
string RenderAttribute { get; set; }Property Value
RenderFilter
CPerParticleFloatInput RenderFilter { get; }Property Value
ResetAnimOnStop
ref bool ResetAnimOnStop { get; }Property Value
RollScale
CParticleCollectionFloatInput RollScale { get; }Property Value
ScaleAnimationRate
ref bool ScaleAnimationRate { get; }Property Value
SequenceName
string SequenceName { get; set; }Property Value
SizeCullBloat
ref int SizeCullBloat { get; }Property Value
Skin
CPerParticleFloatInput Skin { get; }Property Value
SubModelField
ParticleAttributeIndex_t SubModelField { get; }Property Value
SubModelFieldType
ref RenderModelSubModelFieldType_t SubModelFieldType { get; }Property Value
SuppressTint
ref bool SuppressTint { get; }Property Value
UseMixedResolutionRendering
ref bool UseMixedResolutionRendering { get; }Property Value