SwiftlyS2

CBaseButton

Interface CBaseButton

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CBaseButton : CBaseToggle, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBaseToggle>, ISchemaClass<CBaseButton>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

Constraint

ref CHandle<CEntityInstance> Constraint { get; }
Property Value

ConstraintParent

ref CHandle<CEntityInstance> ConstraintParent { get; }
Property Value

Disabled

ref bool Disabled { get; }
Property Value

DisplayText

string DisplayText { get; set; }
Property Value

ForceNpcExclude

ref bool ForceNpcExclude { get; }
Property Value

GlowEntity

string GlowEntity { get; set; }
Property Value

GlowEntity1

ref CHandle<CBaseModelEntity> GlowEntity1 { get; }
Property Value

Locked

ref bool Locked { get; }
Property Value

LockedSound

string LockedSound { get; set; }
Property Value

Ls

locksound_t Ls { get; }
Property Value

MoveEntitySpace

ref QAngle MoveEntitySpace { get; }
Property Value

OnDamaged

CEntityIOOutput OnDamaged { get; }
Property Value

OnIn

CEntityIOOutput OnIn { get; }
Property Value

OnOut

CEntityIOOutput OnOut { get; }
Property Value

OnPressed

CEntityIOOutput OnPressed { get; }
Property Value

OnUseLocked

CEntityIOOutput OnUseLocked { get; }
Property Value

OverrideAnticipationName

string OverrideAnticipationName { get; set; }
Property Value

Rotating

ref bool Rotating { get; }
Property Value

SolidBsp

ref bool SolidBsp { get; }
Property Value

State

ref int State { get; }
Property Value

StayPushed

ref bool StayPushed { get; }
Property Value

UnlockedSound

string UnlockedSound { get; set; }
Property Value

Usable

ref bool Usable { get; }
Property Value

UseLockedTime

GameTime_t UseLockedTime { get; }
Property Value

UseSound

string UseSound { get; set; }
Property Value

Methods

DisplayTextUpdated()

void DisplayTextUpdated()

GlowEntity1Updated()

void GlowEntity1Updated()

UsableUpdated()

void UsableUpdated()

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