CBaseRendererSource2
Interface CBaseRendererSource2
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CBaseRendererSource2 : CParticleFunctionRenderer, CParticleFunction, ISchemaClass<CParticleFunction>, ISchemaClass<CParticleFunctionRenderer>, ISchemaClass<CBaseRendererSource2>, ISchemaField, ISchemaClass, INativeHandleImplements
- CParticleFunctionRenderer
- CParticleFunction
- ISchemaClass<CParticleFunction>
- ISchemaClass<CParticleFunctionRenderer>
- ISchemaClass<CBaseRendererSource2>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
AddSelfAmount
CParticleCollectionRendererFloatInput AddSelfAmount { get; }Property Value
Alpha2Field
ParticleAttributeIndex_t Alpha2Field { get; }Property Value
AlphaReferenceSoftness
CParticleCollectionRendererFloatInput AlphaReferenceSoftness { get; }Property Value
AlphaReferenceType
ref ParticleAlphaReferenceType_t AlphaReferenceType { get; }Property Value
AlphaScale
CParticleCollectionRendererFloatInput AlphaScale { get; }Property Value
AnimateInFPS
ref bool AnimateInFPS { get; }Property Value
AnimationRate
ref float AnimationRate { get; }Property Value
AnimationType
ref AnimationType_t AnimationType { get; }Property Value
BlendFramesSeq0
ref bool BlendFramesSeq0 { get; }Property Value
BumpStrength
ref float BumpStrength { get; }Property Value
CenterXOffset
CParticleCollectionRendererFloatInput CenterXOffset { get; }Property Value
CenterYOffset
CParticleCollectionRendererFloatInput CenterYOffset { get; }Property Value
ColorBlendType
ref ParticleColorBlendType_t ColorBlendType { get; }Property Value
ColorScale
CParticleCollectionRendererVecInput ColorScale { get; }Property Value
CropTextureOverride
ref ParticleSequenceCropOverride_t CropTextureOverride { get; }Property Value
DepthBias
CParticleCollectionRendererFloatInput DepthBias { get; }Property Value
Desaturation
CParticleCollectionRendererFloatInput Desaturation { get; }Property Value
DiffuseAmount
CParticleCollectionRendererFloatInput DiffuseAmount { get; }Property Value
DiffuseClamp
CParticleCollectionRendererFloatInput DiffuseClamp { get; }Property Value
DisableZBuffering
ref bool DisableZBuffering { get; }Property Value
FeatheringDepthMapFilter
CParticleCollectionRendererFloatInput FeatheringDepthMapFilter { get; }Property Value
FeatheringFilter
CParticleCollectionRendererFloatInput FeatheringFilter { get; }Property Value
FeatheringMaxDist
CParticleCollectionRendererFloatInput FeatheringMaxDist { get; }Property Value
FeatheringMinDist
CParticleCollectionRendererFloatInput FeatheringMinDist { get; }Property Value
FeatheringMode
ref ParticleDepthFeatheringMode_t FeatheringMode { get; }Property Value
FogAmount
CParticleCollectionRendererFloatInput FogAmount { get; }Property Value
FogType
ref ParticleFogType_t FogType { get; }Property Value
GammaCorrectVertexColors
ref bool GammaCorrectVertexColors { get; }Property Value
HSVShiftControlPoint
ref int HSVShiftControlPoint { get; }Property Value
LightingControlPoint
ref int LightingControlPoint { get; }Property Value
MaxLuminanceBlendingSequence0
ref bool MaxLuminanceBlendingSequence0 { get; }Property Value
MotionVectorScaleU
CParticleCollectionRendererFloatInput MotionVectorScaleU { get; }Property Value
MotionVectorScaleV
CParticleCollectionRendererFloatInput MotionVectorScaleV { get; }Property Value
OnlyRenderInEffecsGameOverlay
ref bool OnlyRenderInEffecsGameOverlay { get; }Property Value
OnlyRenderInEffectsBloomPass
ref bool OnlyRenderInEffectsBloomPass { get; }Property Value
OnlyRenderInEffectsWaterPass
ref bool OnlyRenderInEffectsWaterPass { get; }Property Value
OutputBlendMode
ref ParticleOutputBlendMode_t OutputBlendMode { get; }Property Value
OverbrightFactor
CParticleCollectionRendererFloatInput OverbrightFactor { get; }Property Value
PerParticleAlphaRefWindow
ref SpriteCardPerParticleScale_t PerParticleAlphaRefWindow { get; }Property Value
PerParticleAlphaReference
ref SpriteCardPerParticleScale_t PerParticleAlphaReference { get; }Property Value
RadiusScale
CParticleCollectionRendererFloatInput RadiusScale { get; }Property Value
Refract
ref bool Refract { get; }Property Value
RefractAmount
CParticleCollectionRendererFloatInput RefractAmount { get; }Property Value
RefractBlurRadius
ref int RefractBlurRadius { get; }Property Value
RefractBlurType
ref BlurFilterType_t RefractBlurType { get; }Property Value
RefractSolid
ref bool RefractSolid { get; }Property Value
ReverseZBuffering
ref bool ReverseZBuffering { get; }Property Value
RollScale
CParticleCollectionRendererFloatInput RollScale { get; }Property Value
SaturateColorPreAlphaBlend
ref bool SaturateColorPreAlphaBlend { get; }Property Value
SelfIllumAmount
CParticleCollectionRendererFloatInput SelfIllumAmount { get; }Property Value
SelfIllumPerParticle
ParticleAttributeIndex_t SelfIllumPerParticle { get; }Property Value
ShaderType
ref SpriteCardShaderType_t ShaderType { get; }Property Value
SortMethod
ref ParticleSortingChoiceList_t SortMethod { get; }Property Value
SourceAlphaValueToMapToOne
CParticleCollectionRendererFloatInput SourceAlphaValueToMapToOne { get; }Property Value
SourceAlphaValueToMapToZero
CParticleCollectionRendererFloatInput SourceAlphaValueToMapToZero { get; }Property Value
StencilTestExclude
ref bool StencilTestExclude { get; }Property Value
StencilTestID
string StencilTestID { get; set; }Property Value
StencilWriteID
string StencilWriteID { get; set; }Property Value
StrShaderOverride
string StrShaderOverride { get; set; }Property Value
TexturesInput
ref CUtlLeanVector<TextureGroup_t, int> TexturesInput { get; }Property Value
TintByFOW
ref bool TintByFOW { get; }Property Value
TintByGlobalLight
ref bool TintByGlobalLight { get; }Property Value
UseMixedResolutionRendering
ref bool UseMixedResolutionRendering { get; }Property Value
WriteStencilOnDepthFail
ref bool WriteStencilOnDepthFail { get; }Property Value
WriteStencilOnDepthPass
ref bool WriteStencilOnDepthPass { get; }Property Value