SwiftlyS2

CC4

Interface CC4

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CC4 : CCSWeaponBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBaseAnimGraph>, ISchemaClass<CBaseFlex>, ISchemaClass<CEconEntity>, ISchemaClass<CBasePlayerWeapon>, ISchemaClass<CCSWeaponBase>, ISchemaClass<CC4>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

ArmedTime

GameTime_t ArmedTime { get; }
Property Value

BombPlacedAnimation

ref bool BombPlacedAnimation { get; }
Property Value

BombPlanted

ref bool BombPlanted { get; }
Property Value

DoValidDroppedPositionCheck

ref bool DoValidDroppedPositionCheck { get; }
Property Value

EntitySpottedState

EntitySpottedState_t EntitySpottedState { get; }
Property Value

IsPlantingViaUse

ref bool IsPlantingViaUse { get; }
Property Value

LastValidDroppedPosition

ref Vector LastValidDroppedPosition { get; }
Property Value

LastValidPlayerHeldPosition

ref Vector LastValidPlayerHeldPosition { get; }
Property Value

PlayedArmingBeeps

ISchemaFixedArray<bool> PlayedArmingBeeps { get; }
Property Value

SpotRules

ref int SpotRules { get; }
Property Value

StartedArming

ref bool StartedArming { get; }
Property Value

Methods

ArmedTimeUpdated()

void ArmedTimeUpdated()

BombPlacedAnimationUpdated()

void BombPlacedAnimationUpdated()

EntitySpottedStateUpdated()

void EntitySpottedStateUpdated()

IsPlantingViaUseUpdated()

void IsPlantingViaUseUpdated()

StartedArmingUpdated()

void StartedArmingUpdated()

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