CCSGameRules
Interface CCSGameRules
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CCSGameRules : CTeamplayRules, CMultiplayRules, CGameRules, ISchemaClass<CGameRules>, ISchemaClass<CMultiplayRules>, ISchemaClass<CTeamplayRules>, ISchemaClass<CCSGameRules>, ISchemaField, ISchemaClass, INativeHandleImplements
- CTeamplayRules
- CMultiplayRules
- CGameRules
- ISchemaClass<CGameRules>
- ISchemaClass<CMultiplayRules>
- ISchemaClass<CTeamplayRules>
- ISchemaClass<CCSGameRules>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
AccountCT
ref int AccountCT { get; }Property Value
AccountTerrorist
ref int AccountTerrorist { get; }Property Value
AccumulatedRoundOffDamage
ref float AccumulatedRoundOffDamage { get; }Property Value
AllowWeaponSwitch
ref bool AllowWeaponSwitch { get; }Property Value
AnyHostageReached
ref bool AnyHostageReached { get; }Property Value
AutobalanceDisplayTime
ref float AutobalanceDisplayTime { get; }Property Value
AvgPlayerRank
ref float AvgPlayerRank { get; }Property Value
BombDefused
ref bool BombDefused { get; }Property Value
BombDropped
ref bool BombDropped { get; }Property Value
BombPlanted
ref bool BombPlanted { get; }Property Value
BtGlobalBlackboard
SchemaUntypedField BtGlobalBlackboard { get; }Property Value
BuyTimeEnded
ref bool BuyTimeEnded { get; }Property Value
CMMItemDropRevealEndTime
GameTime_t CMMItemDropRevealEndTime { get; }Property Value
CMMItemDropRevealStartTime
GameTime_t CMMItemDropRevealStartTime { get; }Property Value
CTCantBuy
ref bool CTCantBuy { get; }Property Value
CTSpawnPointUsedTime
ref float CTSpawnPointUsedTime { get; }Property Value
CTSpawnPoints
ref CUtlVector<PointerTo<SpawnPoint>> CTSpawnPoints { get; }Property Value
CTSpawnPointsMasterList
ref CUtlVector<PointerTo<SpawnPoint>> CTSpawnPointsMasterList { get; }Property Value
CTTeamIntroVariant
ref int CTTeamIntroVariant { get; }Property Value
CTTimeOutActive
ref bool CTTimeOutActive { get; }Property Value
CTTimeOutRemaining
ref float CTTimeOutRemaining { get; }Property Value
CTTimeOuts
ref int CTTimeOuts { get; }Property Value
CTsAliveAtFreezetimeEnd
ref int CTsAliveAtFreezetimeEnd { get; }Property Value
CanDonateWeapons
ref bool CanDonateWeapons { get; }Property Value
CompleteReset
ref bool CompleteReset { get; }Property Value
EndMatchMapGroupVoteOptions
ISchemaFixedArray<int> EndMatchMapGroupVoteOptions { get; }Property Value
EndMatchMapGroupVoteTypes
ISchemaFixedArray<int> EndMatchMapGroupVoteTypes { get; }Property Value
EndMatchMapVoteWinner
ref int EndMatchMapVoteWinner { get; }Property Value
EndMatchOnRoundReset
ref bool EndMatchOnRoundReset { get; }Property Value
EndMatchOnThink
ref bool EndMatchOnThink { get; }Property Value
EndMatchTiedVotes
ref CUtlVector<int> EndMatchTiedVotes { get; }Property Value
FirstBloodTime
ref float FirstBloodTime { get; }Property Value
FirstConnected
ref bool FirstConnected { get; }Property Value
FirstKillTime
ref float FirstKillTime { get; }Property Value
ForceTeamChangeSilent
ref bool ForceTeamChangeSilent { get; }Property Value
FreezePeriod
ref bool FreezePeriod { get; }Property Value
FreezeTime
ref int FreezeTime { get; }Property Value
GameModeRules
CCSGameModeRules? GameModeRules { get; }Property Value
GamePhase
ref int GamePhase { get; }Property Value
GamePhaseEnum
GamePhase GamePhaseEnum { get; set; }Property Value
GameRestart
ref bool GameRestart { get; }Property Value
GameStartTime
ref float GameStartTime { get; }Property Value
HalloweenMaskListSeed
ref int HalloweenMaskListSeed { get; }Property Value
HasHostageBeenTouched
ref bool HasHostageBeenTouched { get; }Property Value
HasMatchStarted
ref bool HasMatchStarted { get; }Property Value
HasTriggeredRoundStartMusic
ref bool HasTriggeredRoundStartMusic { get; }Property Value
HostageWasInjured
ref bool HostageWasInjured { get; }Property Value
HostageWasKilled
ref bool HostageWasKilled { get; }Property Value
HostagesRemaining
ref int HostagesRemaining { get; }Property Value
HostagesRescued
ref int HostagesRescued { get; }Property Value
HostagesTouched
ref int HostagesTouched { get; }Property Value
IntermissionEndTime
GameTime_t IntermissionEndTime { get; }Property Value
IntermissionStartTime
GameTime_t IntermissionStartTime { get; }Property Value
IsDroppingItems
ref bool IsDroppingItems { get; }Property Value
IsHltvActive
ref bool IsHltvActive { get; }Property Value
IsQuestEligible
ref bool IsQuestEligible { get; }Property Value
IsQueuedMatchmaking
ref bool IsQueuedMatchmaking { get; }Property Value
IsUnreservedGameServer
ref bool IsUnreservedGameServer { get; }Property Value
IsValveDS
ref bool IsValveDS { get; }Property Value
LastFreezeEndBeep
ref int LastFreezeEndBeep { get; }Property Value
LastPerfSampleTime
ref double LastPerfSampleTime { get; }Property Value
LastThinkTime
GameTime_t LastThinkTime { get; }Property Value
LevelInitialized
ref bool LevelInitialized { get; }Property Value
LoadingRoundBackupData
ref bool LoadingRoundBackupData { get; }Property Value
LogoMap
ref bool LogoMap { get; }Property Value
LoserBonusMostRecentTeam
ref int LoserBonusMostRecentTeam { get; }Property Value
MTeamDMLastThinkTime
ref float MTeamDMLastThinkTime { get; }Property Value
MTeamDMLastWinningTeamNumber
ref int MTeamDMLastWinningTeamNumber { get; }Property Value
MainCTSpawnPos
ref Vector MainCTSpawnPos { get; }Property Value
MapHasBombTarget
ref bool MapHasBombTarget { get; }Property Value
MapHasBombZone
ref bool MapHasBombZone { get; }Property Value
MapHasBuyZone
ref bool MapHasBuyZone { get; }Property Value
MapHasRescueZone
ref bool MapHasRescueZone { get; }Property Value
MatchAbortedEarlyReason
ref int MatchAbortedEarlyReason { get; }Property Value
MatchDevice
ref int MatchDevice { get; }Property Value
MatchEndCount
ref byte MatchEndCount { get; }Property Value
MatchInfoDecidedTime
ref float MatchInfoDecidedTime { get; }Property Value
MatchInfoShowType
ref int MatchInfoShowType { get; }Property Value
MatchStartTime
ref float MatchStartTime { get; }Property Value
MatchStatTxt
string MatchStatTxt { get; set; }Property Value
MatchStats_PlayersAlive_CT
ISchemaFixedArray<int> MatchStats_PlayersAlive_CT { get; }Property Value
MatchStats_PlayersAlive_T
ISchemaFixedArray<int> MatchStats_PlayersAlive_T { get; }Property Value
MatchStats_RoundResults
ISchemaFixedArray<int> MatchStats_RoundResults { get; }Property Value
MatchWaitingForResume
ref bool MatchWaitingForResume { get; }Property Value
MaxNumCTs
ref int MaxNumCTs { get; }Property Value
MaxNumTerrorists
ref int MaxNumTerrorists { get; }Property Value
MinimapMaxs
ref Vector MinimapMaxs { get; }Property Value
MinimapMins
ref Vector MinimapMins { get; }Property Value
MinimapVerticalSectionHeights
ISchemaFixedArray<float> MinimapVerticalSectionHeights { get; }Property Value
NeedToAskPlayersForContinueVote
ref bool NeedToAskPlayersForContinueVote { get; }Property Value
NextCTSpawnPoint
ref int NextCTSpawnPoint { get; }Property Value
NextHostageAnnouncement
ref float NextHostageAnnouncement { get; }Property Value
NextMapInMapgroup
ref int NextMapInMapgroup { get; }Property Value
NextRespawnWave
SchemaUntypedField NextRespawnWave { get; }Property Value
NextTerroristSpawnPoint
ref int NextTerroristSpawnPoint { get; }Property Value
NextUpdateTeamClanNamesTime
ref float NextUpdateTeamClanNamesTime { get; }Property Value
NoCTsKilled
ref bool NoCTsKilled { get; }Property Value
NoEnemiesKilled
ref bool NoEnemiesKilled { get; }Property Value
NoTerroristsKilled
ref bool NoTerroristsKilled { get; }Property Value
NumBestOfMaps
ref int NumBestOfMaps { get; }Property Value
NumCT
ref int NumCT { get; }Property Value
NumConsecutiveCTLoses
ref int NumConsecutiveCTLoses { get; }Property Value
NumConsecutiveTerroristLoses
ref int NumConsecutiveTerroristLoses { get; }Property Value
NumQueuedMatchmakingAccounts
ref uint NumQueuedMatchmakingAccounts { get; }Property Value
NumSpawnableCT
ref int NumSpawnableCT { get; }Property Value
NumSpawnableTerrorist
ref int NumSpawnableTerrorist { get; }Property Value
NumSpectatorsCountMax
ref uint NumSpectatorsCountMax { get; }Property Value
NumSpectatorsCountMaxLnk
ref uint NumSpectatorsCountMaxLnk { get; }Property Value
NumSpectatorsCountMaxTV
ref uint NumSpectatorsCountMaxTV { get; }Property Value
NumTerrorist
ref int NumTerrorist { get; }Property Value
NumTotalTournamentDrops
ref uint NumTotalTournamentDrops { get; }Property Value
OvertimePlaying
ref int OvertimePlaying { get; }Property Value
PhaseChangeAnnouncementTime
GameTime_t PhaseChangeAnnouncementTime { get; }Property Value
PickNewTeamsOnReset
ref bool PickNewTeamsOnReset { get; }Property Value
PlayAllStepSoundsOnServer
ref bool PlayAllStepSoundsOnServer { get; }Property Value
PlayedTeamIntroVO
ref bool PlayedTeamIntroVO { get; }Property Value
PlayerResource
ref CHandle<CBaseEntity> PlayerResource { get; }Property Value
ProhibitedItemIndices
ISchemaFixedArray<ushort> ProhibitedItemIndices { get; }Property Value
QueuedMatchmakingMode
ref int QueuedMatchmakingMode { get; }Property Value
QueuedMatchmakingReservationString
string QueuedMatchmakingReservationString { get; set; }Property Value
RespawningAllRespawnablePlayers
ref bool RespawningAllRespawnablePlayers { get; }Property Value
RestartRoundTime
GameTime_t RestartRoundTime { get; }Property Value
RetakeRules
CRetakeGameRules RetakeRules { get; }Property Value
RoundEndCount
ref byte RoundEndCount { get; }Property Value
RoundEndFunFactData1
ref int RoundEndFunFactData1 { get; }Property Value
RoundEndFunFactData2
ref int RoundEndFunFactData2 { get; }Property Value
RoundEndFunFactData3
ref int RoundEndFunFactData3 { get; }Property Value
RoundEndFunFactPlayerSlot
ref uint RoundEndFunFactPlayerSlot { get; }Property Value
RoundEndFunFactToken
string RoundEndFunFactToken { get; set; }Property Value
RoundEndLegacy
ref int RoundEndLegacy { get; }Property Value
RoundEndMessage
string RoundEndMessage { get; set; }Property Value
RoundEndNoMusic
ref bool RoundEndNoMusic { get; }Property Value
RoundEndPlayerCount
ref int RoundEndPlayerCount { get; }Property Value
RoundEndReason
ref int RoundEndReason { get; }Property Value
RoundEndShowTimerDefend
ref bool RoundEndShowTimerDefend { get; }Property Value
RoundEndTimerTime
ref int RoundEndTimerTime { get; }Property Value
RoundEndWinnerTeam
ref int RoundEndWinnerTeam { get; }Property Value
RoundStartCount
ref byte RoundStartCount { get; }Property Value
RoundStartRoundNumber
ref int RoundStartRoundNumber { get; }Property Value
RoundStartTime
GameTime_t RoundStartTime { get; }Property Value
RoundTime
ref int RoundTime { get; }Property Value
RoundTimeWarningTriggered
ref bool RoundTimeWarningTriggered { get; }Property Value
RoundWinReason
ref int RoundWinReason { get; }Property Value
RoundWinStatus
ref int RoundWinStatus { get; }Property Value
RoundsPlayedThisPhase
ref int RoundsPlayedThisPhase { get; }Property Value
ScrambleTeamsOnRestart
ref bool ScrambleTeamsOnRestart { get; }Property Value
SelectedHostageSpawnIndices
ref CUtlVector<int> SelectedHostageSpawnIndices { get; }Property Value
ServerVoteOnReset
ref bool ServerVoteOnReset { get; }Property Value
ShorthandedBonusLastEvalRound
ref int ShorthandedBonusLastEvalRound { get; }Property Value
SpawnPointCount_CT
ref int SpawnPointCount_CT { get; }Property Value
SpawnPointCount_Terrorist
ref int SpawnPointCount_Terrorist { get; }Property Value
SpawnPointsRandomSeed
ref int SpawnPointsRandomSeed { get; }Property Value
SpectatorSlotCount
ref int SpectatorSlotCount { get; }Property Value
SwapTeamsOnRestart
ref bool SwapTeamsOnRestart { get; }Property Value
SwitchingTeamsAtRoundReset
ref bool SwitchingTeamsAtRoundReset { get; }Property Value
TCantBuy
ref bool TCantBuy { get; }Property Value
TTeamIntroVariant
ref int TTeamIntroVariant { get; }Property Value
TargetBombed
ref bool TargetBombed { get; }Property Value
TeamDMLastAnnouncementTime
ref float TeamDMLastAnnouncementTime { get; }Property Value
TeamIntroPeriod
ref bool TeamIntroPeriod { get; }Property Value
TeamIntroPeriodEnd
GameTime_t TeamIntroPeriodEnd { get; }Property Value
TeamLastKillUsedUniqueWeaponMatch
ISchemaFixedArray<bool> TeamLastKillUsedUniqueWeaponMatch { get; }Property Value
TeamRespawnWaveTimes
ISchemaFixedArray<float> TeamRespawnWaveTimes { get; }Property Value
TeamUniqueKillWeaponsMatch
ISchemaFixedArray<CUtlVector<int>> TeamUniqueKillWeaponsMatch { get; }Property Value
TechnicalTimeOut
ref bool TechnicalTimeOut { get; }Property Value
TerroristSpawnPointUsedTime
ref float TerroristSpawnPointUsedTime { get; }Property Value
TerroristSpawnPoints
ref CUtlVector<PointerTo<SpawnPoint>> TerroristSpawnPoints { get; }Property Value
TerroristSpawnPointsMasterList
ref CUtlVector<PointerTo<SpawnPoint>> TerroristSpawnPointsMasterList { get; }Property Value
TerroristTimeOutActive
ref bool TerroristTimeOutActive { get; }Property Value
TerroristTimeOutRemaining
ref float TerroristTimeOutRemaining { get; }Property Value
TerroristTimeOuts
ref int TerroristTimeOuts { get; }Property Value
TerroristsAliveAtFreezetimeEnd
ref int TerroristsAliveAtFreezetimeEnd { get; }Property Value
TimeUntilNextPhaseStarts
ref float TimeUntilNextPhaseStarts { get; }Property Value
TmNextPeriodicThink
ref float TmNextPeriodicThink { get; }Property Value
TotalRoundsPlayed
ref int TotalRoundsPlayed { get; }Property Value
TotalRoundsPlayed1
ref int TotalRoundsPlayed1 { get; }Property Value
TournamentActiveCasterAccounts
ISchemaFixedArray<uint> TournamentActiveCasterAccounts { get; }Property Value
TournamentEventName
string TournamentEventName { get; set; }Property Value
TournamentEventStage
string TournamentEventStage { get; set; }Property Value
TournamentPredictionsPct
ref int TournamentPredictionsPct { get; }Property Value
TournamentPredictionsTxt
string TournamentPredictionsTxt { get; set; }Property Value
UllLocalMatchID
ref ulong UllLocalMatchID { get; }Property Value
UnBalancedRounds
ref int UnBalancedRounds { get; }Property Value
VoiceWonMatchBragFired
ref bool VoiceWonMatchBragFired { get; }Property Value
VoteCalled
ref bool VoteCalled { get; }Property Value
VoteCheckThrottle
ref float VoteCheckThrottle { get; }Property Value
WarmupNextChatNoticeTime
ref float WarmupNextChatNoticeTime { get; }Property Value
WarmupPeriod
ref bool WarmupPeriod { get; }Property Value
WarmupPeriodEnd
GameTime_t WarmupPeriodEnd { get; }Property Value
WarmupPeriodStart
GameTime_t WarmupPeriodStart { get; }Property Value
Methods
AnyHostageReachedUpdated()
void AnyHostageReachedUpdated()BombDroppedUpdated()
void BombDroppedUpdated()BombPlantedUpdated()
void BombPlantedUpdated()CMMItemDropRevealEndTimeUpdated()
void CMMItemDropRevealEndTimeUpdated()CMMItemDropRevealStartTimeUpdated()
void CMMItemDropRevealStartTimeUpdated()CTCantBuyUpdated()
void CTCantBuyUpdated()CTTeamIntroVariantUpdated()
void CTTeamIntroVariantUpdated()CTTimeOutActiveUpdated()
void CTTimeOutActiveUpdated()CTTimeOutRemainingUpdated()
void CTTimeOutRemainingUpdated()CTTimeOutsUpdated()
void CTTimeOutsUpdated()EndMatchMapGroupVoteOptionsUpdated()
void EndMatchMapGroupVoteOptionsUpdated()EndMatchMapGroupVoteTypesUpdated()
void EndMatchMapGroupVoteTypesUpdated()EndMatchMapVoteWinnerUpdated()
void EndMatchMapVoteWinnerUpdated()FindPickerEntity<T>(CBasePlayerController)
Find the player that the controller is targetting
T? FindPickerEntity<T>(CBasePlayerController controller) where T : ISchemaClass<T>Parameters
- controller CBasePlayerController — Player Controller
Returns
- T?
Type Parameters
- T — Entity Class
FreezePeriodUpdated()
void FreezePeriodUpdated()FreezeTimeUpdated()
void FreezeTimeUpdated()GameModeRulesUpdated()
void GameModeRulesUpdated()GamePhaseUpdated()
void GamePhaseUpdated()GameRestartUpdated()
void GameRestartUpdated()GameStartTimeUpdated()
void GameStartTimeUpdated()HalloweenMaskListSeedUpdated()
void HalloweenMaskListSeedUpdated()HasMatchStartedUpdated()
void HasMatchStartedUpdated()HostagesRemainingUpdated()
void HostagesRemainingUpdated()IsDroppingItemsUpdated()
void IsDroppingItemsUpdated()IsHltvActiveUpdated()
void IsHltvActiveUpdated()IsQuestEligibleUpdated()
void IsQuestEligibleUpdated()IsQueuedMatchmakingUpdated()
void IsQueuedMatchmakingUpdated()IsValveDSUpdated()
void IsValveDSUpdated()LogoMapUpdated()
void LogoMapUpdated()MapHasBombTargetUpdated()
void MapHasBombTargetUpdated()MapHasBuyZoneUpdated()
void MapHasBuyZoneUpdated()MapHasRescueZoneUpdated()
void MapHasRescueZoneUpdated()MatchAbortedEarlyReasonUpdated()
void MatchAbortedEarlyReasonUpdated()MatchDeviceUpdated()
void MatchDeviceUpdated()MatchEndCountUpdated()
void MatchEndCountUpdated()MatchStartTimeUpdated()
void MatchStartTimeUpdated()MatchStatTxtUpdated()
void MatchStatTxtUpdated()MatchStats_PlayersAlive_CTUpdated()
void MatchStats_PlayersAlive_CTUpdated()MatchStats_PlayersAlive_TUpdated()
void MatchStats_PlayersAlive_TUpdated()MatchStats_RoundResultsUpdated()
void MatchStats_RoundResultsUpdated()MatchWaitingForResumeUpdated()
void MatchWaitingForResumeUpdated()MinimapMaxsUpdated()
void MinimapMaxsUpdated()MinimapMinsUpdated()
void MinimapMinsUpdated()MinimapVerticalSectionHeightsUpdated()
void MinimapVerticalSectionHeightsUpdated()NextMapInMapgroupUpdated()
void NextMapInMapgroupUpdated()NextRespawnWaveUpdated()
void NextRespawnWaveUpdated()NumBestOfMapsUpdated()
void NumBestOfMapsUpdated()NumConsecutiveCTLosesUpdated()
void NumConsecutiveCTLosesUpdated()NumConsecutiveTerroristLosesUpdated()
void NumConsecutiveTerroristLosesUpdated()OvertimePlayingUpdated()
void OvertimePlayingUpdated()PlayAllStepSoundsOnServerUpdated()
void PlayAllStepSoundsOnServerUpdated()ProhibitedItemIndicesUpdated()
void ProhibitedItemIndicesUpdated()QueuedMatchmakingModeUpdated()
void QueuedMatchmakingModeUpdated()RestartRoundTimeUpdated()
void RestartRoundTimeUpdated()RetakeRulesUpdated()
void RetakeRulesUpdated()RoundEndCountUpdated()
void RoundEndCountUpdated()RoundEndFunFactData1Updated()
void RoundEndFunFactData1Updated()RoundEndFunFactData2Updated()
void RoundEndFunFactData2Updated()RoundEndFunFactData3Updated()
void RoundEndFunFactData3Updated()RoundEndFunFactPlayerSlotUpdated()
void RoundEndFunFactPlayerSlotUpdated()RoundEndFunFactTokenUpdated()
void RoundEndFunFactTokenUpdated()RoundEndLegacyUpdated()
void RoundEndLegacyUpdated()RoundEndMessageUpdated()
void RoundEndMessageUpdated()RoundEndNoMusicUpdated()
void RoundEndNoMusicUpdated()RoundEndPlayerCountUpdated()
void RoundEndPlayerCountUpdated()RoundEndReasonUpdated()
void RoundEndReasonUpdated()RoundEndShowTimerDefendUpdated()
void RoundEndShowTimerDefendUpdated()RoundEndTimerTimeUpdated()
void RoundEndTimerTimeUpdated()RoundEndWinnerTeamUpdated()
void RoundEndWinnerTeamUpdated()RoundStartCountUpdated()
void RoundStartCountUpdated()RoundStartRoundNumberUpdated()
void RoundStartRoundNumberUpdated()RoundStartTimeUpdated()
void RoundStartTimeUpdated()RoundTimeUpdated()
void RoundTimeUpdated()RoundWinReasonUpdated()
void RoundWinReasonUpdated()RoundWinStatusUpdated()
void RoundWinStatusUpdated()RoundsPlayedThisPhaseUpdated()
void RoundsPlayedThisPhaseUpdated()SpectatorSlotCountUpdated()
void SpectatorSlotCountUpdated()TCantBuyUpdated()
void TCantBuyUpdated()TTeamIntroVariantUpdated()
void TTeamIntroVariantUpdated()TeamIntroPeriodUpdated()
void TeamIntroPeriodUpdated()TeamRespawnWaveTimesUpdated()
void TeamRespawnWaveTimesUpdated()TechnicalTimeOutUpdated()
void TechnicalTimeOutUpdated()TerminateRound(RoundEndReason, float)
Ends the current round with the specified reason after an optional delay
void TerminateRound(RoundEndReason reason, float delay)Parameters
- reason RoundEndReason — The reason for ending the round
- delay float — The delay before ending the round
TerminateRound(RoundEndReason, float, uint, uint)
Ends the current round with the specified reason after an optional delay
void TerminateRound(RoundEndReason reason, float delay, uint teamId, uint unk01 = 0)Parameters
- reason RoundEndReason — The reason for ending the round
- delay float — The delay before ending the round
- teamId uint — The team id to end the round for
- unk01 uint — Unknown parameter
TerroristTimeOutActiveUpdated()
void TerroristTimeOutActiveUpdated()TerroristTimeOutRemainingUpdated()
void TerroristTimeOutRemainingUpdated()TerroristTimeOutsUpdated()
void TerroristTimeOutsUpdated()TimeUntilNextPhaseStartsUpdated()
void TimeUntilNextPhaseStartsUpdated()TotalRoundsPlayedUpdated()
void TotalRoundsPlayedUpdated()TournamentActiveCasterAccountsUpdated()
void TournamentActiveCasterAccountsUpdated()TournamentEventNameUpdated()
void TournamentEventNameUpdated()TournamentEventStageUpdated()
void TournamentEventStageUpdated()TournamentPredictionsPctUpdated()
void TournamentPredictionsPctUpdated()TournamentPredictionsTxtUpdated()
void TournamentPredictionsTxtUpdated()WarmupPeriodEndUpdated()
void WarmupPeriodEndUpdated()WarmupPeriodStartUpdated()
void WarmupPeriodStartUpdated()WarmupPeriodUpdated()
void WarmupPeriodUpdated()