CCSPlayer_MovementServices
Interface CCSPlayer_MovementServices
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CCSPlayer_MovementServices : CPlayer_MovementServices_Humanoid, CPlayer_MovementServices, CPlayerPawnComponent, ISchemaClass<CPlayerPawnComponent>, ISchemaClass<CPlayer_MovementServices>, ISchemaClass<CPlayer_MovementServices_Humanoid>, ISchemaClass<CCSPlayer_MovementServices>, ISchemaField, ISchemaClass, INativeHandleImplements
- CPlayer_MovementServices_Humanoid
- CPlayer_MovementServices
- CPlayerPawnComponent
- ISchemaClass<CPlayerPawnComponent>
- ISchemaClass<CPlayer_MovementServices>
- ISchemaClass<CPlayer_MovementServices_Humanoid>
- ISchemaClass<CCSPlayer_MovementServices>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
AccumulatedJumpError
ref float AccumulatedJumpError { get; }Property Value
ButtonDownMaskPrev
ref ulong ButtonDownMaskPrev { get; }Property Value
DesiresDuck
ref bool DesiresDuck { get; }Property Value
DuckAmount
ref float DuckAmount { get; }Property Value
DuckJumpTimeMsecs
ref uint DuckJumpTimeMsecs { get; }Property Value
DuckOffset
ref float DuckOffset { get; }Property Value
DuckOverride
ref bool DuckOverride { get; }Property Value
DuckSpeed
ref float DuckSpeed { get; }Property Value
DuckTimeMsecs
ref uint DuckTimeMsecs { get; }Property Value
DuckUntilOnGround
ref bool DuckUntilOnGround { get; }Property Value
Footsteps
ref int Footsteps { get; }Property Value
Forward
ref Vector Forward { get; }Property Value
GameCodeHasMovedPlayerAfterCommand
ref int GameCodeHasMovedPlayerAfterCommand { get; }Property Value
HasWalkMovedSinceLastJump
ref bool HasWalkMovedSinceLastJump { get; }Property Value
HeightAtJumpStart
ref float HeightAtJumpStart { get; }Property Value
InStuckTest
ref bool InStuckTest { get; }Property Value
InputRotated
ref Vector InputRotated { get; }Property Value
JumpApexPending
ref bool JumpApexPending { get; }Property Value
JumpPressedTime
ref float JumpPressedTime { get; }Property Value
JumpTimeMsecs
ref uint JumpTimeMsecs { get; }Property Value
LadderNormal
ref Vector LadderNormal { get; }Property Value
LadderSurfacePropIndex
ref int LadderSurfacePropIndex { get; }Property Value
LastDuckTime
ref float LastDuckTime { get; }Property Value
LastPositionAtFullCrouchSpeed
ref Vector2D LastPositionAtFullCrouchSpeed { get; }Property Value
Left
ref Vector Left { get; }Property Value
MadeFootstepNoise
ref bool MadeFootstepNoise { get; }Property Value
MaxJumpHeightLastJump
ref float MaxJumpHeightLastJump { get; }Property Value
MaxJumpHeightThisJump
ref float MaxJumpHeightThisJump { get; }Property Value
OffsetTickCompleteTime
ref float OffsetTickCompleteTime { get; }Property Value
OffsetTickStashedSpeed
ref float OffsetTickStashedSpeed { get; }Property Value
OldJumpPressed
ref bool OldJumpPressed { get; }Property Value
OldWaterLevel
ref int OldWaterLevel { get; }Property Value
SpeedCropped
ref bool SpeedCropped { get; }Property Value
Stamina
ref float Stamina { get; }Property Value
StaminaAtJumpStart
ref float StaminaAtJumpStart { get; }Property Value
StashGrenadeParameterWhen
GameTime_t StashGrenadeParameterWhen { get; }Property Value
StuckLast
ref int StuckLast { get; }Property Value
TicksSinceLastSurfingDetected
ref float TicksSinceLastSurfingDetected { get; }Property Value
TraceCount
ref int TraceCount { get; }Property Value
Up
ref Vector Up { get; }Property Value
WasSurfing
ref bool WasSurfing { get; }Property Value
WaterEntryTime
ref float WaterEntryTime { get; }Property Value
Methods
ButtonDownMaskPrevUpdated()
void ButtonDownMaskPrevUpdated()DesiresDuckUpdated()
void DesiresDuckUpdated()DuckAmountUpdated()
void DuckAmountUpdated()DuckJumpTimeMsecsUpdated()
void DuckJumpTimeMsecsUpdated()DuckOffsetUpdated()
void DuckOffsetUpdated()DuckOverrideUpdated()
void DuckOverrideUpdated()DuckSpeedUpdated()
void DuckSpeedUpdated()DuckTimeMsecsUpdated()
void DuckTimeMsecsUpdated()GameCodeHasMovedPlayerAfterCommandUpdated()
void GameCodeHasMovedPlayerAfterCommandUpdated()JumpApexPendingUpdated()
void JumpApexPendingUpdated()JumpTimeMsecsUpdated()
void JumpTimeMsecsUpdated()LadderNormalUpdated()
void LadderNormalUpdated()LadderSurfacePropIndexUpdated()
void LadderSurfacePropIndexUpdated()LastDuckTimeUpdated()
void LastDuckTimeUpdated()OffsetTickCompleteTimeUpdated()
void OffsetTickCompleteTimeUpdated()OffsetTickStashedSpeedUpdated()
void OffsetTickStashedSpeedUpdated()OldJumpPressedUpdated()
void OldJumpPressedUpdated()StaminaUpdated()
void StaminaUpdated()StashGrenadeParameterWhenUpdated()
void StashGrenadeParameterWhenUpdated()WasSurfingUpdated()
void WasSurfingUpdated()