CCSPlayer_WeaponServices
Interface CCSPlayer_WeaponServices
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CCSPlayer_WeaponServices : CPlayer_WeaponServices, CPlayerPawnComponent, ISchemaClass<CPlayerPawnComponent>, ISchemaClass<CPlayer_WeaponServices>, ISchemaClass<CCSPlayer_WeaponServices>, ISchemaField, ISchemaClass, INativeHandleImplements
- CPlayer_WeaponServices
- CPlayerPawnComponent
- ISchemaClass<CPlayerPawnComponent>
- ISchemaClass<CPlayer_WeaponServices>
- ISchemaClass<CCSPlayer_WeaponServices>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
BlockInspectUntilNextGraphUpdate
ref bool BlockInspectUntilNextGraphUpdate { get; }Property Value
DisableAutoDeploy
ref bool DisableAutoDeploy { get; }Property Value
IsBeingGivenItem
ref bool IsBeingGivenItem { get; }Property Value
IsHoldingLookAtWeapon
ref bool IsHoldingLookAtWeapon { get; }Property Value
IsLookingAtWeapon
ref bool IsLookingAtWeapon { get; }Property Value
IsPickingUpGroundWeapon
ref bool IsPickingUpGroundWeapon { get; }Property Value
IsPickingUpItemWithUse
ref bool IsPickingUpItemWithUse { get; }Property Value
NetworkAnimTiming
ref CUtlVector<byte> NetworkAnimTiming { get; }Property Value
NextAttack
GameTime_t NextAttack { get; }Property Value
PickedUpWeapon
ref bool PickedUpWeapon { get; }Property Value
SavedWeapon
ref CHandle<CBasePlayerWeapon> SavedWeapon { get; }Property Value
TimeToMelee
ref int TimeToMelee { get; }Property Value
TimeToPrimary
ref int TimeToPrimary { get; }Property Value
TimeToSecondary
ref int TimeToSecondary { get; }Property Value
TimeToSniperRifle
ref int TimeToSniperRifle { get; }Property Value
Methods
BlockInspectUntilNextGraphUpdateUpdated()
void BlockInspectUntilNextGraphUpdateUpdated()IsHoldingLookAtWeaponUpdated()
void IsHoldingLookAtWeaponUpdated()IsLookingAtWeaponUpdated()
void IsLookingAtWeaponUpdated()NetworkAnimTimingUpdated()
void NetworkAnimTimingUpdated()NextAttackUpdated()
void NextAttackUpdated()