SwiftlyS2

CCSPlayer_WeaponServices

Interface CCSPlayer_WeaponServices

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CCSPlayer_WeaponServices : CPlayer_WeaponServices, CPlayerPawnComponent, ISchemaClass<CPlayerPawnComponent>, ISchemaClass<CPlayer_WeaponServices>, ISchemaClass<CCSPlayer_WeaponServices>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

BlockInspectUntilNextGraphUpdate

ref bool BlockInspectUntilNextGraphUpdate { get; }
Property Value

DisableAutoDeploy

ref bool DisableAutoDeploy { get; }
Property Value

IsBeingGivenItem

ref bool IsBeingGivenItem { get; }
Property Value

IsHoldingLookAtWeapon

ref bool IsHoldingLookAtWeapon { get; }
Property Value

IsLookingAtWeapon

ref bool IsLookingAtWeapon { get; }
Property Value

IsPickingUpGroundWeapon

ref bool IsPickingUpGroundWeapon { get; }
Property Value

IsPickingUpItemWithUse

ref bool IsPickingUpItemWithUse { get; }
Property Value

NetworkAnimTiming

ref CUtlVector<byte> NetworkAnimTiming { get; }
Property Value

NextAttack

GameTime_t NextAttack { get; }
Property Value

PickedUpWeapon

ref bool PickedUpWeapon { get; }
Property Value

SavedWeapon

ref CHandle<CBasePlayerWeapon> SavedWeapon { get; }
Property Value

TimeToMelee

ref int TimeToMelee { get; }
Property Value

TimeToPrimary

ref int TimeToPrimary { get; }
Property Value

TimeToSecondary

ref int TimeToSecondary { get; }
Property Value

TimeToSniperRifle

ref int TimeToSniperRifle { get; }
Property Value

Methods

BlockInspectUntilNextGraphUpdateUpdated()

void BlockInspectUntilNextGraphUpdateUpdated()

IsHoldingLookAtWeaponUpdated()

void IsHoldingLookAtWeaponUpdated()

IsLookingAtWeaponUpdated()

void IsLookingAtWeaponUpdated()

NetworkAnimTimingUpdated()

void NetworkAnimTimingUpdated()

NextAttackUpdated()

void NextAttackUpdated()

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