CCSPlayerPawnBase
Interface CCSPlayerPawnBase
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CCSPlayerPawnBase : CBasePlayerPawn, CBaseCombatCharacter, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBaseAnimGraph>, ISchemaClass<CBaseFlex>, ISchemaClass<CBaseCombatCharacter>, ISchemaClass<CBasePlayerPawn>, ISchemaClass<CCSPlayerPawnBase>, ISchemaField, ISchemaClass, INativeHandleImplements
- CBasePlayerPawn
- CBaseCombatCharacter
- CBaseFlex
- CBaseAnimGraph
- CBaseModelEntity
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CBaseModelEntity>
- ISchemaClass<CBaseAnimGraph>
- ISchemaClass<CBaseFlex>
- ISchemaClass<CBaseCombatCharacter>
- ISchemaClass<CBasePlayerPawn>
- ISchemaClass<CCSPlayerPawnBase>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
BlindStartTime
GameTime_t BlindStartTime { get; }Property Value
BlindUntilTime
GameTime_t BlindUntilTime { get; }Property Value
CTouchExpansionComponent
CTouchExpansionComponent CTouchExpansionComponent { get; }Property Value
FlashDuration
ref float FlashDuration { get; }Property Value
FlashMaxAlpha
ref float FlashMaxAlpha { get; }Property Value
HasMovedSinceSpawn
ref bool HasMovedSinceSpawn { get; }Property Value
IdleTimeSinceLastAction
ref float IdleTimeSinceLastAction { get; }Property Value
NextRadarUpdateTime
ref float NextRadarUpdateTime { get; }Property Value
NumSpawns
ref int NumSpawns { get; }Property Value
OriginalController
ref CHandle<CCSPlayerController> OriginalController { get; }Property Value
PingServices
CCSPlayer_PingServices? PingServices { get; }Property Value
PlayerState
ref CSPlayerState PlayerState { get; }Property Value
ProgressBarDuration
ref int ProgressBarDuration { get; }Property Value
ProgressBarStartTime
ref float ProgressBarStartTime { get; }Property Value
Respawning
ref bool Respawning { get; }Property Value
Methods
CTouchExpansionComponentUpdated()
void CTouchExpansionComponentUpdated()FlashDurationUpdated()
void FlashDurationUpdated()FlashMaxAlphaUpdated()
void FlashMaxAlphaUpdated()HasMovedSinceSpawnUpdated()
void HasMovedSinceSpawnUpdated()OriginalControllerUpdated()
void OriginalControllerUpdated()PingServicesUpdated()
void PingServicesUpdated()PlayerStateUpdated()
void PlayerStateUpdated()ProgressBarDurationUpdated()
void ProgressBarDurationUpdated()ProgressBarStartTimeUpdated()
void ProgressBarStartTimeUpdated()