CCSWeaponBaseGun
Interface CCSWeaponBaseGun
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CCSWeaponBaseGun : CCSWeaponBase, CBasePlayerWeapon, CEconEntity, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBaseAnimGraph>, ISchemaClass<CBaseFlex>, ISchemaClass<CEconEntity>, ISchemaClass<CBasePlayerWeapon>, ISchemaClass<CCSWeaponBase>, ISchemaClass<CCSWeaponBaseGun>, ISchemaField, ISchemaClass, INativeHandleImplements
- CCSWeaponBase
- CBasePlayerWeapon
- CEconEntity
- CBaseFlex
- CBaseAnimGraph
- CBaseModelEntity
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CBaseModelEntity>
- ISchemaClass<CBaseAnimGraph>
- ISchemaClass<CBaseFlex>
- ISchemaClass<CEconEntity>
- ISchemaClass<CBasePlayerWeapon>
- ISchemaClass<CCSWeaponBase>
- ISchemaClass<CCSWeaponBaseGun>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
BurstShotsRemaining
ref int BurstShotsRemaining { get; }Property Value
InPrecache
ref bool InPrecache { get; }Property Value
NeedsBoltAction
ref bool NeedsBoltAction { get; }Property Value
RevolverCylinderIdx
ref int RevolverCylinderIdx { get; }Property Value
SilencedModelIndex
ref int SilencedModelIndex { get; }Property Value
SkillBoltInterruptAvailable
ref bool SkillBoltInterruptAvailable { get; }Property Value
SkillBoltLiftedFireKey
ref bool SkillBoltLiftedFireKey { get; }Property Value
SkillReloadAvailable
ref bool SkillReloadAvailable { get; }Property Value
SkillReloadLiftedReloadKey
ref bool SkillReloadLiftedReloadKey { get; }Property Value
ZoomLevel
ref int ZoomLevel { get; }Property Value
Methods
BurstShotsRemainingUpdated()
void BurstShotsRemainingUpdated()NeedsBoltActionUpdated()
void NeedsBoltActionUpdated()RevolverCylinderIdxUpdated()
void RevolverCylinderIdxUpdated()ZoomLevelUpdated()
void ZoomLevelUpdated()