CDynamicProp
Interface CDynamicProp
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CDynamicProp : CBreakableProp, CBaseProp, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBaseAnimGraph>, ISchemaClass<CBaseProp>, ISchemaClass<CBreakableProp>, ISchemaClass<CDynamicProp>, ISchemaField, ISchemaClass, INativeHandleImplements
- CBreakableProp
- CBaseProp
- CBaseAnimGraph
- CBaseModelEntity
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CBaseModelEntity>
- ISchemaClass<CBaseAnimGraph>
- ISchemaClass<CBaseProp>
- ISchemaClass<CBreakableProp>
- ISchemaClass<CDynamicProp>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
CreateNavObstacle
ref bool CreateNavObstacle { get; }Property Value
CreateNonSolid
ref bool CreateNonSolid { get; }Property Value
FiredStartEndOutput
ref bool FiredStartEndOutput { get; }Property Value
ForceNpcExclude
ref bool ForceNpcExclude { get; }Property Value
GlowColor
ref Color GlowColor { get; }Property Value
GlowRange
ref int GlowRange { get; }Property Value
GlowRangeMin
ref int GlowRangeMin { get; }Property Value
GlowTeam
ref int GlowTeam { get; }Property Value
IdleAnim
string IdleAnim { get; set; }Property Value
IdleAnimLoopMode
ref AnimLoopMode_t IdleAnimLoopMode { get; }Property Value
InitialGlowState
ref int InitialGlowState { get; }Property Value
IsOverrideProp
ref bool IsOverrideProp { get; }Property Value
NavObstacleUpdatesOverridden
ref bool NavObstacleUpdatesOverridden { get; }Property Value
OnAnimReachedEnd
CEntityIOOutput OnAnimReachedEnd { get; }Property Value
OnAnimReachedStart
CEntityIOOutput OnAnimReachedStart { get; }Property Value
OutputAnimBegun
CEntityIOOutput OutputAnimBegun { get; }Property Value
OutputAnimLoopCycleOver
CEntityIOOutput OutputAnimLoopCycleOver { get; }Property Value
OutputAnimOver
CEntityIOOutput OutputAnimOver { get; }Property Value
RandomizeCycle
ref bool RandomizeCycle { get; }Property Value
StartDisabled
ref bool StartDisabled { get; }Property Value
UseAnimGraph
ref bool UseAnimGraph { get; }Property Value
UseHitboxesForRenderBox
ref bool UseHitboxesForRenderBox { get; }Property Value
Methods
UseAnimGraphUpdated()
void UseAnimGraphUpdated()UseHitboxesForRenderBoxUpdated()
void UseHitboxesForRenderBoxUpdated()