CEnvBeam
Interface CEnvBeam
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CEnvBeam : CBeam, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBeam>, ISchemaClass<CEnvBeam>, ISchemaField, ISchemaClass, INativeHandleImplements
- CBeam
- CBaseModelEntity
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CBaseModelEntity>
- ISchemaClass<CBeam>
- ISchemaClass<CEnvBeam>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
Active
ref int Active { get; }Property Value
BoltWidth
ref float BoltWidth { get; }Property Value
Decal
string Decal { get; set; }Property Value
EndEntity
string EndEntity { get; set; }Property Value
EndPointRelative
ref Vector EndPointRelative { get; }Property Value
EndPointWorld
ref Vector EndPointWorld { get; }Property Value
Filter
ref CHandle<CBaseEntity> Filter { get; }Property Value
FilterName
string FilterName { get; set; }Property Value
FrameStart
ref int FrameStart { get; }Property Value
Life
ref float Life { get; }Property Value
NoiseAmplitude
ref float NoiseAmplitude { get; }Property Value
OnTouchedByEntity
CEntityIOOutput OnTouchedByEntity { get; }Property Value
Radius
ref float Radius { get; }Property Value
Restrike
ref float Restrike { get; }Property Value
Speed
ref int Speed { get; }Property Value
SpriteName
string SpriteName { get; set; }Property Value
SpriteTexture
ref CStrongHandle<InfoForResourceTypeIMaterial2> SpriteTexture { get; }Property Value
StartEntity
string StartEntity { get; set; }Property Value
TouchType
ref Touch_t TouchType { get; }Property Value