CEnvExplosion
Interface CEnvExplosion
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CEnvExplosion : CModelPointEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CModelPointEntity>, ISchemaClass<CEnvExplosion>, ISchemaField, ISchemaClass, INativeHandleImplements
- CModelPointEntity
- CBaseModelEntity
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CBaseModelEntity>
- ISchemaClass<CModelPointEntity>
- ISchemaClass<CEnvExplosion>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
ClassIgnore
ref Class_T ClassIgnore { get; }Property Value
ClassIgnore2
ref Class_T ClassIgnore2 { get; }Property Value
CreateDebris
ref bool CreateDebris { get; }Property Value
CustomDamageType
ref DamageTypes_t CustomDamageType { get; }Property Value
CustomEffectName
string CustomEffectName { get; set; }Property Value
CustomSoundName
string CustomSoundName { get; set; }Property Value
DamageForce
ref float DamageForce { get; }Property Value
EntityIgnore
ref CHandle<CBaseEntity> EntityIgnore { get; }Property Value
EntityIgnoreName
string EntityIgnoreName { get; set; }Property Value
Inflictor
ref CHandle<CBaseEntity> Inflictor { get; }Property Value
InnerRadius
ref float InnerRadius { get; }Property Value
Magnitude
ref int Magnitude { get; }Property Value
PlayerDamage
ref float PlayerDamage { get; }Property Value
RadiusOverride
ref int RadiusOverride { get; }Property Value
SuppressParticleImpulse
ref bool SuppressParticleImpulse { get; }Property Value