CEnvVolumetricFogController
Interface CEnvVolumetricFogController
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CEnvVolumetricFogController : CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CEnvVolumetricFogController>, ISchemaField, ISchemaClass, INativeHandleImplements
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CEnvVolumetricFogController>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
Active
ref bool Active { get; }Property Value
Anisotropy
ref float Anisotropy { get; }Property Value
BoxMaxs
ref Vector BoxMaxs { get; }Property Value
BoxMins
ref Vector BoxMins { get; }Property Value
DefaultAnisotropy
ref float DefaultAnisotropy { get; }Property Value
DefaultDrawDistance
ref float DefaultDrawDistance { get; }Property Value
DefaultScattering
ref float DefaultScattering { get; }Property Value
DrawDistance
ref float DrawDistance { get; }Property Value
EnableIndirect
ref bool EnableIndirect { get; }Property Value
FadeInEnd
ref float FadeInEnd { get; }Property Value
FadeInStart
ref float FadeInStart { get; }Property Value
FadeSpeed
ref float FadeSpeed { get; }Property Value
FirstTime
ref bool FirstTime { get; }Property Value
FirstVolumeSliceThickness
ref float FirstVolumeSliceThickness { get; }Property Value
FogIndirectTexture
ref CStrongHandle<InfoForResourceTypeCTextureBase> FogIndirectTexture { get; }Property Value
ForceRefreshCount
ref int ForceRefreshCount { get; }Property Value
IndirectStrength
ref float IndirectStrength { get; }Property Value
IndirectTextureDimX
ref int IndirectTextureDimX { get; }Property Value
IndirectTextureDimY
ref int IndirectTextureDimY { get; }Property Value
IndirectTextureDimZ
ref int IndirectTextureDimZ { get; }Property Value
IsMaster
ref bool IsMaster { get; }Property Value
NoiseScale
ref Vector NoiseScale { get; }Property Value
NoiseSpeed
ref float NoiseSpeed { get; }Property Value
NoiseStrength
ref float NoiseStrength { get; }Property Value
Scattering
ref float Scattering { get; }Property Value
StartAnisoTime
GameTime_t StartAnisoTime { get; }Property Value
StartAnisotropy
ref float StartAnisotropy { get; }Property Value
StartDisabled
ref bool StartDisabled { get; }Property Value
StartDrawDistance
ref float StartDrawDistance { get; }Property Value
StartDrawDistanceTime
GameTime_t StartDrawDistanceTime { get; }Property Value
StartScatterTime
GameTime_t StartScatterTime { get; }Property Value
StartScattering
ref float StartScattering { get; }Property Value
TintColor
ref Color TintColor { get; }Property Value
VolumeDepth
ref int VolumeDepth { get; }Property Value
WindDirection
ref Vector WindDirection { get; }Property Value
WindSpeed
ref float WindSpeed { get; }Property Value
Methods
ActiveUpdated()
void ActiveUpdated()AnisotropyUpdated()
void AnisotropyUpdated()BoxMaxsUpdated()
void BoxMaxsUpdated()BoxMinsUpdated()
void BoxMinsUpdated()DefaultAnisotropyUpdated()
void DefaultAnisotropyUpdated()DefaultDrawDistanceUpdated()
void DefaultDrawDistanceUpdated()DefaultScatteringUpdated()
void DefaultScatteringUpdated()DrawDistanceUpdated()
void DrawDistanceUpdated()EnableIndirectUpdated()
void EnableIndirectUpdated()FadeInEndUpdated()
void FadeInEndUpdated()FadeInStartUpdated()
void FadeInStartUpdated()FadeSpeedUpdated()
void FadeSpeedUpdated()FirstVolumeSliceThicknessUpdated()
void FirstVolumeSliceThicknessUpdated()FogIndirectTextureUpdated()
void FogIndirectTextureUpdated()ForceRefreshCountUpdated()
void ForceRefreshCountUpdated()IndirectStrengthUpdated()
void IndirectStrengthUpdated()IndirectTextureDimXUpdated()
void IndirectTextureDimXUpdated()IndirectTextureDimYUpdated()
void IndirectTextureDimYUpdated()IndirectTextureDimZUpdated()
void IndirectTextureDimZUpdated()IsMasterUpdated()
void IsMasterUpdated()NoiseScaleUpdated()
void NoiseScaleUpdated()NoiseSpeedUpdated()
void NoiseSpeedUpdated()NoiseStrengthUpdated()
void NoiseStrengthUpdated()ScatteringUpdated()
void ScatteringUpdated()StartAnisoTimeUpdated()
void StartAnisoTimeUpdated()StartAnisotropyUpdated()
void StartAnisotropyUpdated()StartDisabledUpdated()
void StartDisabledUpdated()StartDrawDistanceTimeUpdated()
void StartDrawDistanceTimeUpdated()StartDrawDistanceUpdated()
void StartDrawDistanceUpdated()StartScatterTimeUpdated()
void StartScatterTimeUpdated()StartScatteringUpdated()
void StartScatteringUpdated()TintColorUpdated()
void TintColorUpdated()VolumeDepthUpdated()
void VolumeDepthUpdated()WindDirectionUpdated()
void WindDirectionUpdated()WindSpeedUpdated()
void WindSpeedUpdated()