SwiftlyS2

CEnvVolumetricFogController

Interface CEnvVolumetricFogController

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CEnvVolumetricFogController : CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CEnvVolumetricFogController>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

Active

ref bool Active { get; }
Property Value

Anisotropy

ref float Anisotropy { get; }
Property Value

BoxMaxs

ref Vector BoxMaxs { get; }
Property Value

BoxMins

ref Vector BoxMins { get; }
Property Value

DefaultAnisotropy

ref float DefaultAnisotropy { get; }
Property Value

DefaultDrawDistance

ref float DefaultDrawDistance { get; }
Property Value

DefaultScattering

ref float DefaultScattering { get; }
Property Value

DrawDistance

ref float DrawDistance { get; }
Property Value

EnableIndirect

ref bool EnableIndirect { get; }
Property Value

FadeInEnd

ref float FadeInEnd { get; }
Property Value

FadeInStart

ref float FadeInStart { get; }
Property Value

FadeSpeed

ref float FadeSpeed { get; }
Property Value

FirstTime

ref bool FirstTime { get; }
Property Value

FirstVolumeSliceThickness

ref float FirstVolumeSliceThickness { get; }
Property Value

FogIndirectTexture

ref CStrongHandle<InfoForResourceTypeCTextureBase> FogIndirectTexture { get; }
Property Value

ForceRefreshCount

ref int ForceRefreshCount { get; }
Property Value

IndirectStrength

ref float IndirectStrength { get; }
Property Value

IndirectTextureDimX

ref int IndirectTextureDimX { get; }
Property Value

IndirectTextureDimY

ref int IndirectTextureDimY { get; }
Property Value

IndirectTextureDimZ

ref int IndirectTextureDimZ { get; }
Property Value

IsMaster

ref bool IsMaster { get; }
Property Value

NoiseScale

ref Vector NoiseScale { get; }
Property Value

NoiseSpeed

ref float NoiseSpeed { get; }
Property Value

NoiseStrength

ref float NoiseStrength { get; }
Property Value

Scattering

ref float Scattering { get; }
Property Value

StartAnisoTime

GameTime_t StartAnisoTime { get; }
Property Value

StartAnisotropy

ref float StartAnisotropy { get; }
Property Value

StartDisabled

ref bool StartDisabled { get; }
Property Value

StartDrawDistance

ref float StartDrawDistance { get; }
Property Value

StartDrawDistanceTime

GameTime_t StartDrawDistanceTime { get; }
Property Value

StartScatterTime

GameTime_t StartScatterTime { get; }
Property Value

StartScattering

ref float StartScattering { get; }
Property Value

TintColor

ref Color TintColor { get; }
Property Value

VolumeDepth

ref int VolumeDepth { get; }
Property Value

WindDirection

ref Vector WindDirection { get; }
Property Value

WindSpeed

ref float WindSpeed { get; }
Property Value

Methods

ActiveUpdated()

void ActiveUpdated()

AnisotropyUpdated()

void AnisotropyUpdated()

BoxMaxsUpdated()

void BoxMaxsUpdated()

BoxMinsUpdated()

void BoxMinsUpdated()

DefaultAnisotropyUpdated()

void DefaultAnisotropyUpdated()

DefaultDrawDistanceUpdated()

void DefaultDrawDistanceUpdated()

DefaultScatteringUpdated()

void DefaultScatteringUpdated()

DrawDistanceUpdated()

void DrawDistanceUpdated()

EnableIndirectUpdated()

void EnableIndirectUpdated()

FadeInEndUpdated()

void FadeInEndUpdated()

FadeInStartUpdated()

void FadeInStartUpdated()

FadeSpeedUpdated()

void FadeSpeedUpdated()

FirstVolumeSliceThicknessUpdated()

void FirstVolumeSliceThicknessUpdated()

FogIndirectTextureUpdated()

void FogIndirectTextureUpdated()

ForceRefreshCountUpdated()

void ForceRefreshCountUpdated()

IndirectStrengthUpdated()

void IndirectStrengthUpdated()

IndirectTextureDimXUpdated()

void IndirectTextureDimXUpdated()

IndirectTextureDimYUpdated()

void IndirectTextureDimYUpdated()

IndirectTextureDimZUpdated()

void IndirectTextureDimZUpdated()

IsMasterUpdated()

void IsMasterUpdated()

NoiseScaleUpdated()

void NoiseScaleUpdated()

NoiseSpeedUpdated()

void NoiseSpeedUpdated()

NoiseStrengthUpdated()

void NoiseStrengthUpdated()

ScatteringUpdated()

void ScatteringUpdated()

StartAnisoTimeUpdated()

void StartAnisoTimeUpdated()

StartAnisotropyUpdated()

void StartAnisotropyUpdated()

StartDisabledUpdated()

void StartDisabledUpdated()

StartDrawDistanceTimeUpdated()

void StartDrawDistanceTimeUpdated()

StartDrawDistanceUpdated()

void StartDrawDistanceUpdated()

StartScatterTimeUpdated()

void StartScatterTimeUpdated()

StartScatteringUpdated()

void StartScatteringUpdated()

TintColorUpdated()

void TintColorUpdated()

VolumeDepthUpdated()

void VolumeDepthUpdated()

WindDirectionUpdated()

void WindDirectionUpdated()

WindSpeedUpdated()

void WindSpeedUpdated()

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