CFuncRotator
Interface CFuncRotator
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CFuncRotator : CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CFuncRotator>, ISchemaField, ISchemaClass, INativeHandleImplements
- CBaseModelEntity
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CBaseModelEntity>
- ISchemaClass<CFuncRotator>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
AngularVelocity
ref QAngle AngularVelocity { get; }Property Value
DistanceAlongArcTraveled
ref float DistanceAlongArcTraveled { get; }Property Value
HasTargetOverride
ref bool HasTargetOverride { get; }Property Value
IsReversing
ref bool IsReversing { get; }Property Value
IsRotating
ref bool IsRotating { get; }Property Value
LSInit
ref Quaternion LSInit { get; }Property Value
LSOrientation
ref Quaternion LSOrientation { get; }Property Value
LSPrevChange
ref Quaternion LSPrevChange { get; }Property Value
LookAtForcedUp
ref Vector LookAtForcedUp { get; }Property Value
OnOscillate
CEntityIOOutput OnOscillate { get; }Property Value
OnOscillateEndArrive
CEntityIOOutput OnOscillateEndArrive { get; }Property Value
OnOscillateEndDepart
CEntityIOOutput OnOscillateEndDepart { get; }Property Value
OnOscillateStartArrive
CEntityIOOutput OnOscillateStartArrive { get; }Property Value
OnOscillateStartDepart
CEntityIOOutput OnOscillateStartDepart { get; }Property Value
OnRotationCompleted
CEntityIOOutput OnRotationCompleted { get; }Property Value
OnRotationStarted
CEntityIOOutput OnRotationStarted { get; }Property Value
OrientationOverride
ref Quaternion OrientationOverride { get; }Property Value
OscillateCount
ref int OscillateCount { get; }Property Value
OscillateDepart
ref bool OscillateDepart { get; }Property Value
PrevRotateType
ref CFuncRotator__Rotate_t PrevRotateType { get; }Property Value
RecordHistory
ref bool RecordHistory { get; }Property Value
ReturningToPreviousOrientation
ref bool ReturningToPreviousOrientation { get; }Property Value
RotateType
ref CFuncRotator__Rotate_t RotateType { get; }Property Value
RotatorHistory
ref CUtlVector<RotatorHistoryEntry_t> RotatorHistory { get; }Property Value
RotatorQueue
ref CUtlVector<RotatorQueueEntry_t> RotatorQueue { get; }Property Value
RotatorQueueHistory
ref CUtlVector<RotatorHistoryEntry_t> RotatorQueueHistory { get; }Property Value
RotatorTarget
ref CHandle<CBaseEntity> RotatorTarget { get; }Property Value
SpaceOverride
ref RotatorTargetSpace_t SpaceOverride { get; }Property Value
StrRotatorTarget
string StrRotatorTarget { get; set; }Property Value
TimeRotationStart
GameTime_t TimeRotationStart { get; }Property Value
TimeToReachMaxSpeed
ref float TimeToReachMaxSpeed { get; }Property Value
TimeToReachZeroSpeed
ref float TimeToReachZeroSpeed { get; }Property Value
TimeToWaitOscillate
ref float TimeToWaitOscillate { get; }Property Value
WSInit
ref Quaternion WSInit { get; }Property Value
WSPrev
ref Quaternion WSPrev { get; }Property Value