SwiftlyS2

CGenericConstraint

Interface CGenericConstraint

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CGenericConstraint : CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CServerOnlyEntity>, ISchemaClass<CLogicalEntity>, ISchemaClass<CPhysConstraint>, ISchemaClass<CGenericConstraint>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

AngularDampingRatioX

ref float AngularDampingRatioX { get; }
Property Value

AngularDampingRatioY

ref float AngularDampingRatioY { get; }
Property Value

AngularDampingRatioZ

ref float AngularDampingRatioZ { get; }
Property Value

AngularFrequencyX

ref float AngularFrequencyX { get; }
Property Value

AngularFrequencyY

ref float AngularFrequencyY { get; }
Property Value

AngularFrequencyZ

ref float AngularFrequencyZ { get; }
Property Value

AngularMotionX

ref JointMotion_t AngularMotionX { get; }
Property Value

AngularMotionY

ref JointMotion_t AngularMotionY { get; }
Property Value

AngularMotionZ

ref JointMotion_t AngularMotionZ { get; }
Property Value

AxisNotifiedX

ref bool AxisNotifiedX { get; }
Property Value

AxisNotifiedY

ref bool AxisNotifiedY { get; }
Property Value

AxisNotifiedZ

ref bool AxisNotifiedZ { get; }
Property Value

BreakAfterTimeStartTimeX

GameTime_t BreakAfterTimeStartTimeX { get; }
Property Value

BreakAfterTimeStartTimeY

GameTime_t BreakAfterTimeStartTimeY { get; }
Property Value

BreakAfterTimeStartTimeZ

GameTime_t BreakAfterTimeStartTimeZ { get; }
Property Value

BreakAfterTimeThresholdX

ref float BreakAfterTimeThresholdX { get; }
Property Value

BreakAfterTimeThresholdY

ref float BreakAfterTimeThresholdY { get; }
Property Value

BreakAfterTimeThresholdZ

ref float BreakAfterTimeThresholdZ { get; }
Property Value

BreakAfterTimeX

ref float BreakAfterTimeX { get; }
Property Value

BreakAfterTimeY

ref float BreakAfterTimeY { get; }
Property Value

BreakAfterTimeZ

ref float BreakAfterTimeZ { get; }
Property Value

LinearDampingRatioX

ref float LinearDampingRatioX { get; }
Property Value

LinearDampingRatioY

ref float LinearDampingRatioY { get; }
Property Value

LinearDampingRatioZ

ref float LinearDampingRatioZ { get; }
Property Value

LinearFrequencyX

ref float LinearFrequencyX { get; }
Property Value

LinearFrequencyY

ref float LinearFrequencyY { get; }
Property Value

LinearFrequencyZ

ref float LinearFrequencyZ { get; }
Property Value

LinearMotionX

ref JointMotion_t LinearMotionX { get; }
Property Value

LinearMotionY

ref JointMotion_t LinearMotionY { get; }
Property Value

LinearMotionZ

ref JointMotion_t LinearMotionZ { get; }
Property Value

MaxAngularImpulseX

ref float MaxAngularImpulseX { get; }
Property Value

MaxAngularImpulseY

ref float MaxAngularImpulseY { get; }
Property Value

MaxAngularImpulseZ

ref float MaxAngularImpulseZ { get; }
Property Value

MaxLinearImpulseX

ref float MaxLinearImpulseX { get; }
Property Value

MaxLinearImpulseY

ref float MaxLinearImpulseY { get; }
Property Value

MaxLinearImpulseZ

ref float MaxLinearImpulseZ { get; }
Property Value

NotifyForceLastTimeX

GameTime_t NotifyForceLastTimeX { get; }
Property Value

NotifyForceLastTimeY

GameTime_t NotifyForceLastTimeY { get; }
Property Value

NotifyForceLastTimeZ

GameTime_t NotifyForceLastTimeZ { get; }
Property Value

NotifyForceMinTimeX

ref float NotifyForceMinTimeX { get; }
Property Value

NotifyForceMinTimeY

ref float NotifyForceMinTimeY { get; }
Property Value

NotifyForceMinTimeZ

ref float NotifyForceMinTimeZ { get; }
Property Value

NotifyForceReachedX

CEntityIOOutput NotifyForceReachedX { get; }
Property Value

NotifyForceReachedY

CEntityIOOutput NotifyForceReachedY { get; }
Property Value

NotifyForceReachedZ

CEntityIOOutput NotifyForceReachedZ { get; }
Property Value

NotifyForceX

ref float NotifyForceX { get; }
Property Value

NotifyForceY

ref float NotifyForceY { get; }
Property Value

NotifyForceZ

ref float NotifyForceZ { get; }
Property Value

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