CGenericConstraint
Interface CGenericConstraint
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CGenericConstraint : CPhysConstraint, CLogicalEntity, CServerOnlyEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CServerOnlyEntity>, ISchemaClass<CLogicalEntity>, ISchemaClass<CPhysConstraint>, ISchemaClass<CGenericConstraint>, ISchemaField, ISchemaClass, INativeHandleImplements
- CPhysConstraint
- CLogicalEntity
- CServerOnlyEntity
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CServerOnlyEntity>
- ISchemaClass<CLogicalEntity>
- ISchemaClass<CPhysConstraint>
- ISchemaClass<CGenericConstraint>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
AngularDampingRatioX
ref float AngularDampingRatioX { get; }Property Value
AngularDampingRatioY
ref float AngularDampingRatioY { get; }Property Value
AngularDampingRatioZ
ref float AngularDampingRatioZ { get; }Property Value
AngularFrequencyX
ref float AngularFrequencyX { get; }Property Value
AngularFrequencyY
ref float AngularFrequencyY { get; }Property Value
AngularFrequencyZ
ref float AngularFrequencyZ { get; }Property Value
AngularMotionX
ref JointMotion_t AngularMotionX { get; }Property Value
AngularMotionY
ref JointMotion_t AngularMotionY { get; }Property Value
AngularMotionZ
ref JointMotion_t AngularMotionZ { get; }Property Value
AxisNotifiedX
ref bool AxisNotifiedX { get; }Property Value
AxisNotifiedY
ref bool AxisNotifiedY { get; }Property Value
AxisNotifiedZ
ref bool AxisNotifiedZ { get; }Property Value
BreakAfterTimeStartTimeX
GameTime_t BreakAfterTimeStartTimeX { get; }Property Value
BreakAfterTimeStartTimeY
GameTime_t BreakAfterTimeStartTimeY { get; }Property Value
BreakAfterTimeStartTimeZ
GameTime_t BreakAfterTimeStartTimeZ { get; }Property Value
BreakAfterTimeThresholdX
ref float BreakAfterTimeThresholdX { get; }Property Value
BreakAfterTimeThresholdY
ref float BreakAfterTimeThresholdY { get; }Property Value
BreakAfterTimeThresholdZ
ref float BreakAfterTimeThresholdZ { get; }Property Value
BreakAfterTimeX
ref float BreakAfterTimeX { get; }Property Value
BreakAfterTimeY
ref float BreakAfterTimeY { get; }Property Value
BreakAfterTimeZ
ref float BreakAfterTimeZ { get; }Property Value
LinearDampingRatioX
ref float LinearDampingRatioX { get; }Property Value
LinearDampingRatioY
ref float LinearDampingRatioY { get; }Property Value
LinearDampingRatioZ
ref float LinearDampingRatioZ { get; }Property Value
LinearFrequencyX
ref float LinearFrequencyX { get; }Property Value
LinearFrequencyY
ref float LinearFrequencyY { get; }Property Value
LinearFrequencyZ
ref float LinearFrequencyZ { get; }Property Value
LinearMotionX
ref JointMotion_t LinearMotionX { get; }Property Value
LinearMotionY
ref JointMotion_t LinearMotionY { get; }Property Value
LinearMotionZ
ref JointMotion_t LinearMotionZ { get; }Property Value
MaxAngularImpulseX
ref float MaxAngularImpulseX { get; }Property Value
MaxAngularImpulseY
ref float MaxAngularImpulseY { get; }Property Value
MaxAngularImpulseZ
ref float MaxAngularImpulseZ { get; }Property Value
MaxLinearImpulseX
ref float MaxLinearImpulseX { get; }Property Value
MaxLinearImpulseY
ref float MaxLinearImpulseY { get; }Property Value
MaxLinearImpulseZ
ref float MaxLinearImpulseZ { get; }Property Value
NotifyForceLastTimeX
GameTime_t NotifyForceLastTimeX { get; }Property Value
NotifyForceLastTimeY
GameTime_t NotifyForceLastTimeY { get; }Property Value
NotifyForceLastTimeZ
GameTime_t NotifyForceLastTimeZ { get; }Property Value
NotifyForceMinTimeX
ref float NotifyForceMinTimeX { get; }Property Value
NotifyForceMinTimeY
ref float NotifyForceMinTimeY { get; }Property Value
NotifyForceMinTimeZ
ref float NotifyForceMinTimeZ { get; }Property Value
NotifyForceReachedX
CEntityIOOutput NotifyForceReachedX { get; }Property Value
NotifyForceReachedY
CEntityIOOutput NotifyForceReachedY { get; }Property Value
NotifyForceReachedZ
CEntityIOOutput NotifyForceReachedZ { get; }Property Value
NotifyForceX
ref float NotifyForceX { get; }Property Value
NotifyForceY
ref float NotifyForceY { get; }Property Value
NotifyForceZ
ref float NotifyForceZ { get; }Property Value