SwiftlyS2

CLogicNPCCounter

Interface CLogicNPCCounter

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CLogicNPCCounter : CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CLogicNPCCounter>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

DefaultDist_1

ref float DefaultDist_1 { get; }
Property Value

DefaultDist_2

ref float DefaultDist_2 { get; }
Property Value

DefaultDist_3

ref float DefaultDist_3 { get; }
Property Value

Disabled

ref bool Disabled { get; }
Property Value

DistanceMax

ref float DistanceMax { get; }
Property Value

InvertState_1

ref bool InvertState_1 { get; }
Property Value

InvertState_2

ref bool InvertState_2 { get; }
Property Value

InvertState_3

ref bool InvertState_3 { get; }
Property Value

MaxCountAll

ref int MaxCountAll { get; }
Property Value

MaxCount_1

ref int MaxCount_1 { get; }
Property Value

MaxCount_2

ref int MaxCount_2 { get; }
Property Value

MaxCount_3

ref int MaxCount_3 { get; }
Property Value

MaxFactorAll

ref int MaxFactorAll { get; }
Property Value

MaxFactor_1

ref int MaxFactor_1 { get; }
Property Value

MaxFactor_2

ref int MaxFactor_2 { get; }
Property Value

MaxFactor_3

ref int MaxFactor_3 { get; }
Property Value

MinCountAll

ref int MinCountAll { get; }
Property Value

MinCount_1

ref int MinCount_1 { get; }
Property Value

MinCount_2

ref int MinCount_2 { get; }
Property Value

MinCount_3

ref int MinCount_3 { get; }
Property Value

MinFactorAll

ref int MinFactorAll { get; }
Property Value

MinFactor_1

ref int MinFactor_1 { get; }
Property Value

MinFactor_2

ref int MinFactor_2 { get; }
Property Value

MinFactor_3

ref int MinFactor_3 { get; }
Property Value

NPCClassname_1

string NPCClassname_1 { get; set; }
Property Value

NPCClassname_2

string NPCClassname_2 { get; set; }
Property Value

NPCClassname_3

string NPCClassname_3 { get; set; }
Property Value

NPCState_1

ref int NPCState_1 { get; }
Property Value

NPCState_2

ref int NPCState_2 { get; }
Property Value

NPCState_3

ref int NPCState_3 { get; }
Property Value

OnFactorAll

SchemaUntypedField OnFactorAll { get; }
Property Value

OnFactor_1

SchemaUntypedField OnFactor_1 { get; }
Property Value

OnFactor_2

SchemaUntypedField OnFactor_2 { get; }
Property Value

OnFactor_3

SchemaUntypedField OnFactor_3 { get; }
Property Value

OnMaxCountAll

CEntityIOOutput OnMaxCountAll { get; }
Property Value

OnMaxCount_1

CEntityIOOutput OnMaxCount_1 { get; }
Property Value

OnMaxCount_2

CEntityIOOutput OnMaxCount_2 { get; }
Property Value

OnMaxCount_3

CEntityIOOutput OnMaxCount_3 { get; }
Property Value

OnMinCountAll

CEntityIOOutput OnMinCountAll { get; }
Property Value

OnMinCount_1

CEntityIOOutput OnMinCount_1 { get; }
Property Value

OnMinCount_2

CEntityIOOutput OnMinCount_2 { get; }
Property Value

OnMinCount_3

CEntityIOOutput OnMinCount_3 { get; }
Property Value

OnMinPlayerDistAll

SchemaUntypedField OnMinPlayerDistAll { get; }
Property Value

OnMinPlayerDist_1

SchemaUntypedField OnMinPlayerDist_1 { get; }
Property Value

OnMinPlayerDist_2

SchemaUntypedField OnMinPlayerDist_2 { get; }
Property Value

OnMinPlayerDist_3

SchemaUntypedField OnMinPlayerDist_3 { get; }
Property Value

Source

ref CHandle<CEntityInstance> Source { get; }
Property Value

SourceEntityName

string SourceEntityName { get; set; }
Property Value

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