SwiftlyS2

CParticleSystem

Interface CParticleSystem

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CParticleSystem : CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CParticleSystem>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

Active

ref bool Active { get; }
Property Value

AnimateDuringGameplayPause

ref bool AnimateDuringGameplayPause { get; }
Property Value

ControlPointEnts

ISchemaFixedArray<CHandle<CBaseEntity>> ControlPointEnts { get; }
Property Value

ControlPointNames

string ControlPointNames { get; set; }
Property Value

DataCP

ref int DataCP { get; }
Property Value

DataCPValue

ref Vector DataCPValue { get; }
Property Value

EffectIndex

ref CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> EffectIndex { get; }
Property Value

EffectName

string EffectName { get; set; }
Property Value

FreezeTransitionDuration

ref float FreezeTransitionDuration { get; }
Property Value

Frozen

ref bool Frozen { get; }
Property Value

NoFreeze

ref bool NoFreeze { get; }
Property Value

NoRamp

ref bool NoRamp { get; }
Property Value

NoSave

ref bool NoSave { get; }
Property Value

PreSimTime

ref float PreSimTime { get; }
Property Value

ServerControlPointAssignments

ISchemaFixedArray<byte> ServerControlPointAssignments { get; }
Property Value

ServerControlPoints

ISchemaFixedArray<Vector> ServerControlPoints { get; }
Property Value

SnapshotFileName

string SnapshotFileName { get; set; }
Property Value

StartActive

ref bool StartActive { get; }
Property Value

StartTime

GameTime_t StartTime { get; }
Property Value

StopType

ref int StopType { get; }
Property Value

Tint

ref Color Tint { get; }
Property Value

TintCP

ref int TintCP { get; }
Property Value

Methods

ActiveUpdated()

void ActiveUpdated()

AnimateDuringGameplayPauseUpdated()

void AnimateDuringGameplayPauseUpdated()

ControlPointEntsUpdated()

void ControlPointEntsUpdated()

EffectIndexUpdated()

void EffectIndexUpdated()

FreezeTransitionDurationUpdated()

void FreezeTransitionDurationUpdated()

FrozenUpdated()

void FrozenUpdated()

NoFreezeUpdated()

void NoFreezeUpdated()

NoRampUpdated()

void NoRampUpdated()

NoSaveUpdated()

void NoSaveUpdated()

PreSimTimeUpdated()

void PreSimTimeUpdated()

ServerControlPointAssignmentsUpdated()

void ServerControlPointAssignmentsUpdated()

ServerControlPointsUpdated()

void ServerControlPointsUpdated()

SnapshotFileNameUpdated()

void SnapshotFileNameUpdated()

StartTimeUpdated()

void StartTimeUpdated()

StopTypeUpdated()

void StopTypeUpdated()

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