CPathParticleRope
Interface CPathParticleRope
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CPathParticleRope : CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CPathParticleRope>, ISchemaField, ISchemaClass, INativeHandleImplements
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CPathParticleRope>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
ColorTint
ref Color ColorTint { get; }Property Value
EffectIndex
ref CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> EffectIndex { get; }Property Value
EffectName
string EffectName { get; set; }Property Value
EffectState
ref int EffectState { get; }Property Value
MaxSimulationTime
ref float MaxSimulationTime { get; }Property Value
ParticleSpacing
ref float ParticleSpacing { get; }Property Value
PathNodes_Color
ref CUtlVector<Vector> PathNodes_Color { get; }Property Value
PathNodes_Name
ref CUtlVector<SchemaUntypedField> PathNodes_Name { get; }Property Value
PathNodes_PinEnabled
ref CUtlVector<bool> PathNodes_PinEnabled { get; }Property Value
PathNodes_Position
ref CUtlVector<Vector> PathNodes_Position { get; }Property Value
PathNodes_RadiusScale
ref CUtlVector<float> PathNodes_RadiusScale { get; }Property Value
PathNodes_TangentIn
ref CUtlVector<Vector> PathNodes_TangentIn { get; }Property Value
PathNodes_TangentOut
ref CUtlVector<Vector> PathNodes_TangentOut { get; }Property Value
Radius
ref float Radius { get; }Property Value
Slack
ref float Slack { get; }Property Value
StartActive
ref bool StartActive { get; }Property Value
Methods
ColorTintUpdated()
void ColorTintUpdated()EffectIndexUpdated()
void EffectIndexUpdated()EffectStateUpdated()
void EffectStateUpdated()ParticleSpacingUpdated()
void ParticleSpacingUpdated()PathNodes_ColorUpdated()
void PathNodes_ColorUpdated()PathNodes_PinEnabledUpdated()
void PathNodes_PinEnabledUpdated()PathNodes_PositionUpdated()
void PathNodes_PositionUpdated()PathNodes_RadiusScaleUpdated()
void PathNodes_RadiusScaleUpdated()PathNodes_TangentInUpdated()
void PathNodes_TangentInUpdated()PathNodes_TangentOutUpdated()
void PathNodes_TangentOutUpdated()RadiusUpdated()
void RadiusUpdated()SlackUpdated()
void SlackUpdated()