SwiftlyS2

CPlantedC4

Interface CPlantedC4

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CPlantedC4 : CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBaseAnimGraph>, ISchemaClass<CPlantedC4>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

AbortDetonationBecauseWorldIsFrozen

ref bool AbortDetonationBecauseWorldIsFrozen { get; }
Property Value

AttributeManager

CAttributeContainer AttributeManager { get; }
Property Value

BeingDefused

ref bool BeingDefused { get; }
Property Value

BombDefused

ref bool BombDefused { get; }
Property Value

BombDefuser

ref CHandle<CCSPlayerPawn> BombDefuser { get; }
Property Value

BombSite

ref int BombSite { get; }
Property Value

BombTicking

ref bool BombTicking { get; }
Property Value

C4Blow

GameTime_t C4Blow { get; }
Property Value

CannotBeDefused

ref bool CannotBeDefused { get; }
Property Value

CatchUpToPlayerEye

ref QAngle CatchUpToPlayerEye { get; }
Property Value

DefuseCountDown

GameTime_t DefuseCountDown { get; }
Property Value

DefuseLength

ref float DefuseLength { get; }
Property Value

EntitySpottedState

EntitySpottedState_t EntitySpottedState { get; }
Property Value

HasExploded

ref bool HasExploded { get; }
Property Value

LastDefuseTime

GameTime_t LastDefuseTime { get; }
Property Value

LastSpinDetectionTime

GameTime_t LastSpinDetectionTime { get; }
Property Value

NextBotBeepTime

GameTime_t NextBotBeepTime { get; }
Property Value

OnBombBeginDefuse

CEntityIOOutput OnBombBeginDefuse { get; }
Property Value

OnBombDefuseAborted

CEntityIOOutput OnBombDefuseAborted { get; }
Property Value

OnBombDefused

CEntityIOOutput OnBombDefused { get; }
Property Value

ProgressBarTime

ref int ProgressBarTime { get; }
Property Value

SourceSoundscapeHash

ref int SourceSoundscapeHash { get; }
Property Value

SpotRules

ref int SpotRules { get; }
Property Value

TimerLength

ref float TimerLength { get; }
Property Value

TrainingPlacedByPlayer

ref bool TrainingPlacedByPlayer { get; }
Property Value

VoiceAlertFired

ref bool VoiceAlertFired { get; }
Property Value

VoiceAlertPlayed

ISchemaFixedArray<bool> VoiceAlertPlayed { get; }
Property Value

Methods

AttributeManagerUpdated()

void AttributeManagerUpdated()

BeingDefusedUpdated()

void BeingDefusedUpdated()

BombDefusedUpdated()

void BombDefusedUpdated()

BombDefuserUpdated()

void BombDefuserUpdated()

BombSiteUpdated()

void BombSiteUpdated()

BombTickingUpdated()

void BombTickingUpdated()

C4BlowUpdated()

void C4BlowUpdated()

CannotBeDefusedUpdated()

void CannotBeDefusedUpdated()

DefuseCountDownUpdated()

void DefuseCountDownUpdated()

DefuseLengthUpdated()

void DefuseLengthUpdated()

EntitySpottedStateUpdated()

void EntitySpottedStateUpdated()

HasExplodedUpdated()

void HasExplodedUpdated()

SourceSoundscapeHashUpdated()

void SourceSoundscapeHashUpdated()

TimerLengthUpdated()

void TimerLengthUpdated()

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