CPlantedC4
Interface CPlantedC4
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CPlantedC4 : CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBaseAnimGraph>, ISchemaClass<CPlantedC4>, ISchemaField, ISchemaClass, INativeHandleImplements
- CBaseAnimGraph
- CBaseModelEntity
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CBaseModelEntity>
- ISchemaClass<CBaseAnimGraph>
- ISchemaClass<CPlantedC4>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
AbortDetonationBecauseWorldIsFrozen
ref bool AbortDetonationBecauseWorldIsFrozen { get; }Property Value
AttributeManager
CAttributeContainer AttributeManager { get; }Property Value
BeingDefused
ref bool BeingDefused { get; }Property Value
BombDefused
ref bool BombDefused { get; }Property Value
BombDefuser
ref CHandle<CCSPlayerPawn> BombDefuser { get; }Property Value
BombSite
ref int BombSite { get; }Property Value
BombTicking
ref bool BombTicking { get; }Property Value
C4Blow
GameTime_t C4Blow { get; }Property Value
CannotBeDefused
ref bool CannotBeDefused { get; }Property Value
CatchUpToPlayerEye
ref QAngle CatchUpToPlayerEye { get; }Property Value
DefuseCountDown
GameTime_t DefuseCountDown { get; }Property Value
DefuseLength
ref float DefuseLength { get; }Property Value
EntitySpottedState
EntitySpottedState_t EntitySpottedState { get; }Property Value
HasExploded
ref bool HasExploded { get; }Property Value
LastDefuseTime
GameTime_t LastDefuseTime { get; }Property Value
LastSpinDetectionTime
GameTime_t LastSpinDetectionTime { get; }Property Value
NextBotBeepTime
GameTime_t NextBotBeepTime { get; }Property Value
OnBombBeginDefuse
CEntityIOOutput OnBombBeginDefuse { get; }Property Value
OnBombDefuseAborted
CEntityIOOutput OnBombDefuseAborted { get; }Property Value
OnBombDefused
CEntityIOOutput OnBombDefused { get; }Property Value
ProgressBarTime
ref int ProgressBarTime { get; }Property Value
SourceSoundscapeHash
ref int SourceSoundscapeHash { get; }Property Value
SpotRules
ref int SpotRules { get; }Property Value
TimerLength
ref float TimerLength { get; }Property Value
TrainingPlacedByPlayer
ref bool TrainingPlacedByPlayer { get; }Property Value
VoiceAlertFired
ref bool VoiceAlertFired { get; }Property Value
VoiceAlertPlayed
ISchemaFixedArray<bool> VoiceAlertPlayed { get; }Property Value
Methods
AttributeManagerUpdated()
void AttributeManagerUpdated()BeingDefusedUpdated()
void BeingDefusedUpdated()BombDefusedUpdated()
void BombDefusedUpdated()BombDefuserUpdated()
void BombDefuserUpdated()BombSiteUpdated()
void BombSiteUpdated()BombTickingUpdated()
void BombTickingUpdated()C4BlowUpdated()
void C4BlowUpdated()CannotBeDefusedUpdated()
void CannotBeDefusedUpdated()DefuseCountDownUpdated()
void DefuseCountDownUpdated()DefuseLengthUpdated()
void DefuseLengthUpdated()EntitySpottedStateUpdated()
void EntitySpottedStateUpdated()HasExplodedUpdated()
void HasExplodedUpdated()SourceSoundscapeHashUpdated()
void SourceSoundscapeHashUpdated()TimerLengthUpdated()
void TimerLengthUpdated()