SwiftlyS2

CPlayer_MovementServices_Humanoid

Interface CPlayer_MovementServices_Humanoid

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CPlayer_MovementServices_Humanoid : CPlayer_MovementServices, CPlayerPawnComponent, ISchemaClass<CPlayerPawnComponent>, ISchemaClass<CPlayer_MovementServices>, ISchemaClass<CPlayer_MovementServices_Humanoid>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

CrouchState

ref uint CrouchState { get; }
Property Value

CrouchTransitionStartTime

GameTime_t CrouchTransitionStartTime { get; }
Property Value

Ducked

ref bool Ducked { get; }
Property Value

Ducking

ref bool Ducking { get; }
Property Value

FallVelocity

ref float FallVelocity { get; }
Property Value

GroundNormal

ref Vector GroundNormal { get; }
Property Value

InCrouch

ref bool InCrouch { get; }
Property Value

InDuckJump

ref bool InDuckJump { get; }
Property Value

SmoothedVelocity

ref Vector SmoothedVelocity { get; }
Property Value

StepSoundTime

ref float StepSoundTime { get; }
Property Value

Stepside

ref int Stepside { get; }
Property Value

SurfaceFriction

ref float SurfaceFriction { get; }
Property Value

SurfaceProps

ref CUtlStringToken SurfaceProps { get; }
Property Value

Methods

CrouchStateUpdated()

void CrouchStateUpdated()

CrouchTransitionStartTimeUpdated()

void CrouchTransitionStartTimeUpdated()

DuckedUpdated()

void DuckedUpdated()

DuckingUpdated()

void DuckingUpdated()

FallVelocityUpdated()

void FallVelocityUpdated()

InCrouchUpdated()

void InCrouchUpdated()

InDuckJumpUpdated()

void InDuckJumpUpdated()

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