CPointClientUIWorldPanel
Interface CPointClientUIWorldPanel
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CPointClientUIWorldPanel : CBaseClientUIEntity, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBaseClientUIEntity>, ISchemaClass<CPointClientUIWorldPanel>, ISchemaField, ISchemaClass, INativeHandleImplements
- CBaseClientUIEntity
- CBaseModelEntity
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CBaseModelEntity>
- ISchemaClass<CBaseClientUIEntity>
- ISchemaClass<CPointClientUIWorldPanel>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
AllowInteractionFromAllSceneWorlds
ref bool AllowInteractionFromAllSceneWorlds { get; }Property Value
CSSClasses
ref CUtlVector<SchemaUntypedField> CSSClasses { get; }Property Value
DPI
ref float DPI { get; }Property Value
DepthOffset
ref float DepthOffset { get; }Property Value
DisableMipGen
ref bool DisableMipGen { get; }Property Value
ExcludeFromSaveGames
ref bool ExcludeFromSaveGames { get; }Property Value
ExplicitImageLayout
ref int ExplicitImageLayout { get; }Property Value
FollowPlayerAcrossTeleport
ref bool FollowPlayerAcrossTeleport { get; }Property Value
Grabbable
ref bool Grabbable { get; }Property Value
Height
ref float Height { get; }Property Value
HorizontalAlign
ref uint HorizontalAlign { get; }Property Value
IgnoreInput
ref bool IgnoreInput { get; }Property Value
InteractDistance
ref float InteractDistance { get; }Property Value
Lit
ref bool Lit { get; }Property Value
NoDepth
ref bool NoDepth { get; }Property Value
OnlyRenderToTexture
ref bool OnlyRenderToTexture { get; }Property Value
Opaque
ref bool Opaque { get; }Property Value
Orientation
ref uint Orientation { get; }Property Value
OwnerContext
ref uint OwnerContext { get; }Property Value
RenderBackface
ref bool RenderBackface { get; }Property Value
UseOffScreenIndicator
ref bool UseOffScreenIndicator { get; }Property Value
VerticalAlign
ref uint VerticalAlign { get; }Property Value
VisibleWhenParentNoDraw
ref bool VisibleWhenParentNoDraw { get; }Property Value
Width
ref float Width { get; }Property Value
Methods
AllowInteractionFromAllSceneWorldsUpdated()
void AllowInteractionFromAllSceneWorldsUpdated()CSSClassesUpdated()
void CSSClassesUpdated()DPIUpdated()
void DPIUpdated()DepthOffsetUpdated()
void DepthOffsetUpdated()DisableMipGenUpdated()
void DisableMipGenUpdated()ExcludeFromSaveGamesUpdated()
void ExcludeFromSaveGamesUpdated()ExplicitImageLayoutUpdated()
void ExplicitImageLayoutUpdated()FollowPlayerAcrossTeleportUpdated()
void FollowPlayerAcrossTeleportUpdated()GrabbableUpdated()
void GrabbableUpdated()HeightUpdated()
void HeightUpdated()HorizontalAlignUpdated()
void HorizontalAlignUpdated()IgnoreInputUpdated()
void IgnoreInputUpdated()InteractDistanceUpdated()
void InteractDistanceUpdated()LitUpdated()
void LitUpdated()NoDepthUpdated()
void NoDepthUpdated()OnlyRenderToTextureUpdated()
void OnlyRenderToTextureUpdated()OpaqueUpdated()
void OpaqueUpdated()OrientationUpdated()
void OrientationUpdated()OwnerContextUpdated()
void OwnerContextUpdated()RenderBackfaceUpdated()
void RenderBackfaceUpdated()UseOffScreenIndicatorUpdated()
void UseOffScreenIndicatorUpdated()VerticalAlignUpdated()
void VerticalAlignUpdated()VisibleWhenParentNoDrawUpdated()
void VisibleWhenParentNoDrawUpdated()WidthUpdated()
void WidthUpdated()