CSMatchStats_t
Interface CSMatchStats_t
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CSMatchStats_t : CSPerRoundStats_t, ISchemaClass<CSPerRoundStats_t>, ISchemaClass<CSMatchStats_t>, ISchemaField, ISchemaClass, INativeHandleImplements
- CSPerRoundStats_t
- ISchemaClass<CSPerRoundStats_t>
- ISchemaClass<CSMatchStats_t>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
Enemy2Ks
ref int Enemy2Ks { get; }Property Value
Enemy3Ks
ref int Enemy3Ks { get; }Property Value
Enemy4Ks
ref int Enemy4Ks { get; }Property Value
Enemy5Ks
ref int Enemy5Ks { get; }Property Value
EnemyKnifeKills
ref int EnemyKnifeKills { get; }Property Value
EnemyTaserKills
ref int EnemyTaserKills { get; }Property Value
EntryCount
ref int EntryCount { get; }Property Value
EntryWins
ref int EntryWins { get; }Property Value
Flash_Count
ref int Flash_Count { get; }Property Value
Flash_Successes
ref int Flash_Successes { get; }Property Value
HealthPointsDealtTotal
ref float HealthPointsDealtTotal { get; }Property Value
HealthPointsRemovedTotal
ref float HealthPointsRemovedTotal { get; }Property Value
I1v1Count
ref int I1v1Count { get; }Property Value
I1v1Wins
ref int I1v1Wins { get; }Property Value
I1v2Count
ref int I1v2Count { get; }Property Value
I1v2Wins
ref int I1v2Wins { get; }Property Value
ShotsFiredTotal
ref int ShotsFiredTotal { get; }Property Value
ShotsOnTargetTotal
ref int ShotsOnTargetTotal { get; }Property Value
Utility_Count
ref int Utility_Count { get; }Property Value
Utility_Enemies
ref int Utility_Enemies { get; }Property Value
Utility_Successes
ref int Utility_Successes { get; }Property Value
Methods
Enemy3KsUpdated()
void Enemy3KsUpdated()Enemy4KsUpdated()
void Enemy4KsUpdated()Enemy5KsUpdated()
void Enemy5KsUpdated()EnemyKnifeKillsUpdated()
void EnemyKnifeKillsUpdated()EnemyTaserKillsUpdated()
void EnemyTaserKillsUpdated()