CSPerRoundStats_t
Interface CSPerRoundStats_t
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CSPerRoundStats_t : ISchemaClass<CSPerRoundStats_t>, ISchemaField, ISchemaClass, INativeHandleImplements
Properties
Assists
ref int Assists { get; }Property Value
CashEarned
ref int CashEarned { get; }Property Value
Damage
ref int Damage { get; }Property Value
Deaths
ref int Deaths { get; }Property Value
EnemiesFlashed
ref int EnemiesFlashed { get; }Property Value
EquipmentValue
ref int EquipmentValue { get; }Property Value
HeadShotKills
ref int HeadShotKills { get; }Property Value
KillReward
ref int KillReward { get; }Property Value
Kills
ref int Kills { get; }Property Value
LiveTime
ref int LiveTime { get; }Property Value
MoneySaved
ref int MoneySaved { get; }Property Value
Objective
ref int Objective { get; }Property Value
UtilityDamage
ref int UtilityDamage { get; }Property Value
Methods
AssistsUpdated()
void AssistsUpdated()CashEarnedUpdated()
void CashEarnedUpdated()DamageUpdated()
void DamageUpdated()DeathsUpdated()
void DeathsUpdated()EnemiesFlashedUpdated()
void EnemiesFlashedUpdated()EquipmentValueUpdated()
void EquipmentValueUpdated()HeadShotKillsUpdated()
void HeadShotKillsUpdated()KillRewardUpdated()
void KillRewardUpdated()KillsUpdated()
void KillsUpdated()LiveTimeUpdated()
void LiveTimeUpdated()MoneySavedUpdated()
void MoneySavedUpdated()ObjectiveUpdated()
void ObjectiveUpdated()UtilityDamageUpdated()
void UtilityDamageUpdated()