GameAnimEventIndex_t
Enum GameAnimEventIndex_t
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public enum GameAnimEventIndex_t : uintFields
- AE_BODYGROUP_SET_VALUE = 16
- AE_CL_CLOTH_ATTR = 19
- AE_CL_CLOTH_EFFECT = 22
- AE_CL_CLOTH_GROUND_OFFSET = 20
- AE_CL_CLOTH_STIFFEN = 21
- AE_CL_CREATE_ANIM_SCOPE_PROP = 23
- AE_CL_CREATE_PARTICLE_EFFECT = 7
- AE_CL_CREATE_PARTICLE_EFFECT_CFG = 9
- AE_CL_DISABLE_BODYGROUP = 15
- AE_CL_EJECT_MAG = 36
- AE_CL_ENABLE_BODYGROUP = 14
- AE_CL_PLAYSOUND = 1
- AE_CL_PLAYSOUND_ATTACHMENT = 2
- AE_CL_PLAYSOUND_LOOPING = 6
- AE_CL_PLAYSOUND_POSITION = 3
- AE_CL_STOPSOUND = 5
- AE_CL_STOP_PARTICLE_EFFECT = 8
- AE_CL_STOP_RAGDOLL_CONTROL = 13
- AE_CL_WEAPON_TRANSITION_INTO_HAND = 33
- AE_DESTRUCTIBLE_PART_DESTROY = 32
- AE_DISABLE_PLATFORM = 29
- AE_EMPTY = 0
- AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 30
- AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 31
- AE_FIRE_INPUT = 18
- AE_FOOTSTEP = 12
- AE_GRENADE_THROW_COMPLETE = 39
- AE_PULSE_GRAPH = 25
- AE_PULSE_GRAPH_IKLOCKLEFTARM = 27
- AE_PULSE_GRAPH_IKLOCKRIGHTARM = 28
- AE_PULSE_GRAPH_LOOKAT = 26
- AE_SV_ATTACH_SILENCER_COMPLETE = 34
- AE_SV_CREATE_PARTICLE_EFFECT_CFG = 10
- AE_SV_DETACH_SILENCER_COMPLETE = 35
- AE_SV_IKLOCK = 24
- AE_SV_PLAYSOUND = 4
- AE_SV_STOP_PARTICLE_EFFECT = 11
- AE_WEAPON_PERFORM_ATTACK = 17
- AE_WPN_COMPLETE_RELOAD = 37
- AE_WPN_HEALTHSHOT_INJECT = 38