SwiftlyS2

GameAnimEventIndex_t

Enum GameAnimEventIndex_t

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public enum GameAnimEventIndex_t : uint

Fields

  • AE_BODYGROUP_SET_VALUE = 16
  • AE_CL_CLOTH_ATTR = 19
  • AE_CL_CLOTH_EFFECT = 22
  • AE_CL_CLOTH_GROUND_OFFSET = 20
  • AE_CL_CLOTH_STIFFEN = 21
  • AE_CL_CREATE_ANIM_SCOPE_PROP = 23
  • AE_CL_CREATE_PARTICLE_EFFECT = 7
  • AE_CL_CREATE_PARTICLE_EFFECT_CFG = 9
  • AE_CL_DISABLE_BODYGROUP = 15
  • AE_CL_EJECT_MAG = 36
  • AE_CL_ENABLE_BODYGROUP = 14
  • AE_CL_PLAYSOUND = 1
  • AE_CL_PLAYSOUND_ATTACHMENT = 2
  • AE_CL_PLAYSOUND_LOOPING = 6
  • AE_CL_PLAYSOUND_POSITION = 3
  • AE_CL_STOPSOUND = 5
  • AE_CL_STOP_PARTICLE_EFFECT = 8
  • AE_CL_STOP_RAGDOLL_CONTROL = 13
  • AE_CL_WEAPON_TRANSITION_INTO_HAND = 33
  • AE_DESTRUCTIBLE_PART_DESTROY = 32
  • AE_DISABLE_PLATFORM = 29
  • AE_EMPTY = 0
  • AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 30
  • AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 31
  • AE_FIRE_INPUT = 18
  • AE_FOOTSTEP = 12
  • AE_GRENADE_THROW_COMPLETE = 39
  • AE_PULSE_GRAPH = 25
  • AE_PULSE_GRAPH_IKLOCKLEFTARM = 27
  • AE_PULSE_GRAPH_IKLOCKRIGHTARM = 28
  • AE_PULSE_GRAPH_LOOKAT = 26
  • AE_SV_ATTACH_SILENCER_COMPLETE = 34
  • AE_SV_CREATE_PARTICLE_EFFECT_CFG = 10
  • AE_SV_DETACH_SILENCER_COMPLETE = 35
  • AE_SV_IKLOCK = 24
  • AE_SV_PLAYSOUND = 4
  • AE_SV_STOP_PARTICLE_EFFECT = 11
  • AE_WEAPON_PERFORM_ATTACK = 17
  • AE_WPN_COMPLETE_RELOAD = 37
  • AE_WPN_HEALTHSHOT_INJECT = 38

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