SwiftlyS2

MeshDrawPrimitiveFlags_t

Enum MeshDrawPrimitiveFlags_t

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public enum MeshDrawPrimitiveFlags_t : uint

Fields

  • MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 64
  • MESH_DRAW_FLAGS_DRAW_LAST = 128
  • MESH_DRAW_FLAGS_NONE = 0
  • MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 2
  • MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 16
  • MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 1
  • MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 32
  • MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 8

On this page