WeaponSound_t
Enum WeaponSound_t
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public enum WeaponSound_t : uintFields
- WEAPON_SOUND_DROP = 22
- WEAPON_SOUND_EMPTY = 0
- WEAPON_SOUND_IMPACT = 13
- WEAPON_SOUND_MELEE_HIT = 5
- WEAPON_SOUND_MELEE_HIT_NPC = 8
- WEAPON_SOUND_MELEE_HIT_PLAYER = 7
- WEAPON_SOUND_MELEE_HIT_WORLD = 6
- WEAPON_SOUND_MELEE_MISS = 4
- WEAPON_SOUND_MOUSE_PRESSED = 21
- WEAPON_SOUND_NEARLYEMPTY = 12
- WEAPON_SOUND_NUM_TYPES = 24
- WEAPON_SOUND_RADIO_USE = 23
- WEAPON_SOUND_REFLECT = 14
- WEAPON_SOUND_RELOAD = 17
- WEAPON_SOUND_SECONDARY_ATTACK = 3
- WEAPON_SOUND_SECONDARY_EMPTY = 1
- WEAPON_SOUND_SECONDARY_IMPACT = 15
- WEAPON_SOUND_SECONDARY_REFLECT = 16
- WEAPON_SOUND_SINGLE = 2
- WEAPON_SOUND_SINGLE_ACCURATE = 18
- WEAPON_SOUND_SPECIAL1 = 9
- WEAPON_SOUND_SPECIAL2 = 10
- WEAPON_SOUND_SPECIAL3 = 11
- WEAPON_SOUND_ZOOM_IN = 19
- WEAPON_SOUND_ZOOM_OUT = 20