SteamNetConnectionRealTimeStatus_t
Struct SteamNetConnectionRealTimeStatus_t
Namespace: SwiftlyS2.Shared.SteamAPI
Assembly: SwiftlyS2.CS2.dll
public struct SteamNetConnectionRealTimeStatus_tInherited Members
- object.Equals(object?)
- object.Equals(object?, object?)
- object.GetHashCode()
- object.GetType()
- object.ReferenceEquals(object?, object?)
- object.ToString()
Fields
m_cbPendingReliable
public int m_cbPendingReliableField Value
m_cbPendingUnreliable
public int m_cbPendingUnreliableField Value
m_cbSentUnackedReliable
public int m_cbSentUnackedReliableField Value
m_eState
public ESteamNetworkingConnectionState m_eStateField Value
m_flConnectionQualityLocal
public float m_flConnectionQualityLocalField Value
m_flConnectionQualityRemote
public float m_flConnectionQualityRemoteField Value
m_flInBytesPerSec
public float m_flInBytesPerSecField Value
m_flInPacketsPerSec
public float m_flInPacketsPerSecField Value
m_flOutBytesPerSec
public float m_flOutBytesPerSecField Value
m_flOutPacketsPerSec
public float m_flOutPacketsPerSecField Value
m_nPing
public int m_nPingField Value
m_nSendRateBytesPerSecond
public int m_nSendRateBytesPerSecondField Value
m_usecQueueTime
public SteamNetworkingMicroseconds m_usecQueueTimeField Value
reserved
public uint[] reservedField Value