EventPlayerConnectFull
Interface EventPlayerConnectFull
Namespace: SwiftlyS2.Shared.GameEventDefinitions
Assembly: SwiftlyS2.CS2.dll
Event "player_connect_full" player has sent final message in the connection sequence
public interface EventPlayerConnectFull : IGameEvent<EventPlayerConnectFull>Implements
Properties
UserId
user ID on server (unique on server)
type: player_controller
int UserId { get; set; }Property Value
UserIdController
user ID on server (unique on server)
type: player_controller
CCSPlayerController UserIdController { get; }Property Value
UserIdPawn
user ID on server (unique on server)
type: player_controller
CCSPlayerPawn UserIdPawn { get; }Property Value
UserIdPlayer
IPlayer UserIdPlayer { get; }Property Value