SwiftlyS2

CCSPlayerPawn

Interface CCSPlayerPawn

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CCSPlayerPawn : CCSPlayerPawnBase, CBasePlayerPawn, CBaseCombatCharacter, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBaseAnimGraph>, ISchemaClass<CBaseFlex>, ISchemaClass<CBaseCombatCharacter>, ISchemaClass<CBasePlayerPawn>, ISchemaClass<CCSPlayerPawnBase>, ISchemaClass<CCSPlayerPawn>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

ActionTrackingServices

CCSPlayer_ActionTrackingServices? ActionTrackingServices { get; }
Property Value

AimPunchAngle

ref QAngle AimPunchAngle { get; }
Property Value

AimPunchAngleVel

ref QAngle AimPunchAngleVel { get; }
Property Value

AimPunchCache

ref CUtlVector<QAngle> AimPunchCache { get; }
Property Value

AimPunchTickBase

GameTick_t AimPunchTickBase { get; }
Property Value

AimPunchTickFraction

ref float AimPunchTickFraction { get; }
Property Value

AllowAutoFollowTime

GameTime_t AllowAutoFollowTime { get; }
Property Value

ArmorValue

ref int ArmorValue { get; }
Property Value

BlockingUseActionInProgress

ref CSPlayerBlockingUseAction_t BlockingUseActionInProgress { get; }
Property Value

BombSiteIndex

ref uint BombSiteIndex { get; }
Property Value

Bot

CCSBot? Bot { get; }
Property Value

BotAllowActive

ref bool BotAllowActive { get; }
Property Value

BulletServices

CCSPlayer_BulletServices? BulletServices { get; }
Property Value

BuyServices

CCSPlayer_BuyServices? BuyServices { get; }
Property Value

CameraServices

CCSPlayer_CameraServices? CameraServices { get; }
Property Value

CharacterDefIndex

ref ushort CharacterDefIndex { get; }
Property Value

CommittingSuicideOnTeamChange

ref bool CommittingSuicideOnTeamChange { get; }
Property Value

CurrentEquipmentValue

ref ushort CurrentEquipmentValue { get; }
Property Value

DamageReactServices

CCSPlayer_DamageReactServices? DamageReactServices { get; }
Property Value

DealtDamageToEnemyMostRecentTimestamp

ref float DealtDamageToEnemyMostRecentTimestamp { get; }
Property Value

DeathEyeAngles

ref QAngle DeathEyeAngles { get; }
Property Value

DeathFlags

ref int DeathFlags { get; }
Property Value

DeathInfoOrigin

ref Vector DeathInfoOrigin { get; }
Property Value

DeathInfoTime

ref float DeathInfoTime { get; }
Property Value

DisplayHistoryBits

ref uint DisplayHistoryBits { get; }
Property Value

EconGloves

CEconItemView EconGloves { get; }
Property Value

EconGlovesChanged

ref byte EconGlovesChanged { get; }
Property Value

EmitSoundTime

GameTime_t EmitSoundTime { get; }
Property Value

EntitySpottedState

EntitySpottedState_t EntitySpottedState { get; }
Property Value

EyeAngles

ref QAngle EyeAngles { get; }
Property Value

FlinchStack

ref float FlinchStack { get; }
Property Value

FreezetimeEndEquipmentValue

ref ushort FreezetimeEndEquipmentValue { get; }
Property Value

GrenadeParameterStashTime

GameTime_t GrenadeParameterStashTime { get; }
Property Value

GrenadeParametersStashed

ref bool GrenadeParametersStashed { get; }
Property Value

GunGameImmunity

ref bool GunGameImmunity { get; }
Property Value

GunGameImmunityColor

ref Color GunGameImmunityColor { get; }
Property Value

HasDeathInfo

ref bool HasDeathInfo { get; }
Property Value

HasFemaleVoice

ref bool HasFemaleVoice { get; }
Property Value

HeadConstraintOffset

ref Vector HeadConstraintOffset { get; }
Property Value

HealthShotBoostExpirationTime

GameTime_t HealthShotBoostExpirationTime { get; }
Property Value

HighestAppliedDamageTagTick

ref int HighestAppliedDamageTagTick { get; }
Property Value

HitBodyPart

ref int HitBodyPart { get; }
Property Value

HitHeading

ref float HitHeading { get; }
Property Value

HostageServices

CCSPlayer_HostageServices? HostageServices { get; }
Property Value

IgnoreLadderJumpTime

ref float IgnoreLadderJumpTime { get; }
Property Value

ImmuneToGunGameDamageTime

GameTime_t ImmuneToGunGameDamageTime { get; }
Property Value

InBombZone

ref bool InBombZone { get; }
Property Value

InBombZoneTrigger

ref bool InBombZoneTrigger { get; }
Property Value

InBuyZone

ref bool InBuyZone { get; }
Property Value

InHostageRescueZone

ref bool InHostageRescueZone { get; }
Property Value

InHostageResetZone

ref bool InHostageResetZone { get; }
Property Value

InNoDefuseArea

ref bool InNoDefuseArea { get; }
Property Value

IsBuyMenuOpen

ref bool IsBuyMenuOpen { get; }
Property Value

IsDefusing

ref bool IsDefusing { get; }
Property Value

IsGrabbingHostage

ref bool IsGrabbingHostage { get; }
Property Value

IsScoped

ref bool IsScoped { get; }
Property Value

IsSpawning

ref bool IsSpawning { get; }
Property Value

IsWalking

ref bool IsWalking { get; }
Property Value

ItemServices

CCSPlayer_ItemServices? ItemServices { get; }
Property Value

KilledByHeadshot

ref bool KilledByHeadshot { get; }
Property Value

LandingTimeSeconds

ref float LandingTimeSeconds { get; }
Property Value

LastAttackedTeammate

ref float LastAttackedTeammate { get; }
Property Value

LastGivenBombTime

ref float LastGivenBombTime { get; }
Property Value

LastGivenDefuserTime

ref float LastGivenDefuserTime { get; }
Property Value

LastHitBox

ref int LastHitBox { get; }
Property Value

LastKillerIndex

ref uint LastKillerIndex { get; }
Property Value

LastLandTime

GameTime_t LastLandTime { get; }
Property Value

LastPickupPriority

ref int LastPickupPriority { get; }
Property Value

LastPickupPriorityTime

ref float LastPickupPriorityTime { get; }
Property Value

LastPlaceName

string LastPlaceName { get; set; }
Property Value

LastWeaponFireUsercmd

ref int LastWeaponFireUsercmd { get; }
Property Value

LeftHanded

ref bool LeftHanded { get; }
Property Value

MolotovDamageTime

ref float MolotovDamageTime { get; }
Property Value

MovementServices

CCSPlayer_MovementServices? MovementServices { get; }
Property Value

NextSprayDecalTime

GameTime_t NextSprayDecalTime { get; }
Property Value

NextSprayDecalTimeExpedited

ref bool NextSprayDecalTimeExpedited { get; }
Property Value

OnGroundLastTick

ref bool OnGroundLastTick { get; }
Property Value

PlayerLocked

ref int PlayerLocked { get; }
Property Value

PlayerPatchEconIndices

ISchemaFixedArray<uint> PlayerPatchEconIndices { get; }
Property Value

PredictedDamageTags

ref CUtlVector<PredictedDamageTag_t> PredictedDamageTags { get; }
Property Value

RadioServices

CCSPlayer_RadioServices? RadioServices { get; }
Property Value

RagdollDamageBone

ref int RagdollDamageBone { get; }
Property Value

RagdollDamageForce

ref Vector RagdollDamageForce { get; }
Property Value

RagdollDamageHeadshot

ref bool RagdollDamageHeadshot { get; }
Property Value

RagdollDamagePosition

ref Vector RagdollDamagePosition { get; }
Property Value

RagdollDamageWeaponName

string RagdollDamageWeaponName { get; set; }
Property Value

RagdollServerOrigin

ref Vector RagdollServerOrigin { get; }
Property Value

ResetArmorNextSpawn

ref bool ResetArmorNextSpawn { get; }
Property Value

ResumeZoom

ref bool ResumeZoom { get; }
Property Value

RetakesHasDefuseKit

ref bool RetakesHasDefuseKit { get; }
Property Value

RetakesMVPBoostExtraUtility

ref loadout_slot_t RetakesMVPBoostExtraUtility { get; }
Property Value

RetakesMVPBoostItem

ref int RetakesMVPBoostItem { get; }
Property Value

RetakesMVPLastRound

ref bool RetakesMVPLastRound { get; }
Property Value

RetakesOffering

ref int RetakesOffering { get; }
Property Value

RetakesOfferingCard

ref int RetakesOfferingCard { get; }
Property Value

RoundStartEquipmentValue

ref ushort RoundStartEquipmentValue { get; }
Property Value

ShootAngleHistory

ISchemaFixedArray<QAngle> ShootAngleHistory { get; }
Property Value

ShotsFired

ref int ShotsFired { get; }
Property Value

SkipOneHeadConstraintUpdate

ref bool SkipOneHeadConstraintUpdate { get; }
Property Value

SlopeDropHeight

ref float SlopeDropHeight { get; }
Property Value

SlopeDropOffset

ref float SlopeDropOffset { get; }
Property Value

SpotRules

ref int SpotRules { get; }
Property Value

StashedGrenadeThrowPosition

ref Vector StashedGrenadeThrowPosition { get; }
Property Value

StashedShootAngles

ref QAngle StashedShootAngles { get; }
Property Value

StashedVelocity

ref Vector StashedVelocity { get; }
Property Value

StrVOPrefix

string StrVOPrefix { get; set; }
Property Value

SwitchedHandednessTime

GameTime_t SwitchedHandednessTime { get; }
Property Value

ThirdPersonHeading

ref QAngle ThirdPersonHeading { get; }
Property Value

ThrowPositionHistory

ISchemaFixedArray<Vector> ThrowPositionHistory { get; }
Property Value

TimeOfLastInjury

GameTime_t TimeOfLastInjury { get; }
Property Value

TotalBulletForce

ref Vector TotalBulletForce { get; }
Property Value

TouchingBuyZones

ref CUtlVector<CHandle<CBaseEntity>> TouchingBuyZones { get; }
Property Value

UseServices

CCSPlayer_UseServices? UseServices { get; }
Property Value

VelocityHistory

ISchemaFixedArray<Vector> VelocityHistory { get; }
Property Value

VelocityModifier

ref float VelocityModifier { get; }
Property Value

ViewmodelFOV

ref float ViewmodelFOV { get; }
Property Value

ViewmodelOffsetX

ref float ViewmodelOffsetX { get; }
Property Value

ViewmodelOffsetY

ref float ViewmodelOffsetY { get; }
Property Value

ViewmodelOffsetZ

ref float ViewmodelOffsetZ { get; }
Property Value

WaitForNoAttack

ref bool WaitForNoAttack { get; }
Property Value

WasInBombZoneTrigger

ref bool WasInBombZoneTrigger { get; }
Property Value

WasInBuyZone

ref bool WasInBuyZone { get; }
Property Value

WasInHostageRescueZone

ref bool WasInHostageRescueZone { get; }
Property Value

WasNotKilledNaturally

ref bool WasNotKilledNaturally { get; }
Property Value

WaterServices

CCSPlayer_WaterServices? WaterServices { get; }
Property Value

WeaponServices

CCSPlayer_WeaponServices? WeaponServices { get; }
Property Value

WhichBombZone

ref int WhichBombZone { get; }
Property Value

Methods

ActionTrackingServicesUpdated()

void ActionTrackingServicesUpdated()

AimPunchAngleUpdated()

void AimPunchAngleUpdated()

AimPunchAngleVelUpdated()

void AimPunchAngleVelUpdated()

AimPunchTickBaseUpdated()

void AimPunchTickBaseUpdated()

AimPunchTickFractionUpdated()

void AimPunchTickFractionUpdated()

ArmorValueUpdated()

void ArmorValueUpdated()

BlockingUseActionInProgressUpdated()

void BlockingUseActionInProgressUpdated()

BulletServicesUpdated()

void BulletServicesUpdated()

BuyServicesUpdated()

void BuyServicesUpdated()

CurrentEquipmentValueUpdated()

void CurrentEquipmentValueUpdated()

DeathEyeAnglesUpdated()

void DeathEyeAnglesUpdated()

EconGlovesChangedUpdated()

void EconGlovesChangedUpdated()

EconGlovesUpdated()

void EconGlovesUpdated()

EmitSoundTimeUpdated()

void EmitSoundTimeUpdated()

EntitySpottedStateUpdated()

void EntitySpottedStateUpdated()

EyeAnglesUpdated()

void EyeAnglesUpdated()

FlinchStackUpdated()

void FlinchStackUpdated()

FreezetimeEndEquipmentValueUpdated()

void FreezetimeEndEquipmentValueUpdated()

GunGameImmunityColorUpdated()

void GunGameImmunityColorUpdated()

GunGameImmunityUpdated()

void GunGameImmunityUpdated()

HasFemaleVoiceUpdated()

void HasFemaleVoiceUpdated()

HeadConstraintOffsetUpdated()

void HeadConstraintOffsetUpdated()

HealthShotBoostExpirationTimeUpdated()

void HealthShotBoostExpirationTimeUpdated()

HitBodyPartUpdated()

void HitBodyPartUpdated()

HitHeadingUpdated()

void HitHeadingUpdated()

HostageServicesUpdated()

void HostageServicesUpdated()

ImmuneToGunGameDamageTimeUpdated()

void ImmuneToGunGameDamageTimeUpdated()

InBombZoneUpdated()

void InBombZoneUpdated()

InBuyZoneUpdated()

void InBuyZoneUpdated()

InHostageRescueZoneUpdated()

void InHostageRescueZoneUpdated()

InNoDefuseAreaUpdated()

void InNoDefuseAreaUpdated()

IsBuyMenuOpenUpdated()

void IsBuyMenuOpenUpdated()

IsDefusingUpdated()

void IsDefusingUpdated()

IsGrabbingHostageUpdated()

void IsGrabbingHostageUpdated()

IsScopedUpdated()

void IsScopedUpdated()

IsWalkingUpdated()

void IsWalkingUpdated()

KilledByHeadshotUpdated()

void KilledByHeadshotUpdated()

LastKillerIndexUpdated()

void LastKillerIndexUpdated()

LastPlaceNameUpdated()

void LastPlaceNameUpdated()

LeftHandedUpdated()

void LeftHandedUpdated()

MolotovDamageTimeUpdated()

void MolotovDamageTimeUpdated()

NextSprayDecalTimeUpdated()

void NextSprayDecalTimeUpdated()

PlayerPatchEconIndicesUpdated()

void PlayerPatchEconIndicesUpdated()

PredictedDamageTagsUpdated()

void PredictedDamageTagsUpdated()

RagdollDamageBoneUpdated()

void RagdollDamageBoneUpdated()

RagdollDamageForceUpdated()

void RagdollDamageForceUpdated()

RagdollDamageHeadshotUpdated()

void RagdollDamageHeadshotUpdated()

RagdollDamagePositionUpdated()

void RagdollDamagePositionUpdated()

RagdollDamageWeaponNameUpdated()

void RagdollDamageWeaponNameUpdated()

RagdollServerOriginUpdated()

void RagdollServerOriginUpdated()

ResumeZoomUpdated()

void ResumeZoomUpdated()

RetakesHasDefuseKitUpdated()

void RetakesHasDefuseKitUpdated()

RetakesMVPBoostExtraUtilityUpdated()

void RetakesMVPBoostExtraUtilityUpdated()

RetakesMVPBoostItemUpdated()

void RetakesMVPBoostItemUpdated()

RetakesMVPLastRoundUpdated()

void RetakesMVPLastRoundUpdated()

RetakesOfferingCardUpdated()

void RetakesOfferingCardUpdated()

RetakesOfferingUpdated()

void RetakesOfferingUpdated()

RoundStartEquipmentValueUpdated()

void RoundStartEquipmentValueUpdated()

ShotsFiredUpdated()

void ShotsFiredUpdated()

SlopeDropHeightUpdated()

void SlopeDropHeightUpdated()

SlopeDropOffsetUpdated()

void SlopeDropOffsetUpdated()

SwitchedHandednessTimeUpdated()

void SwitchedHandednessTimeUpdated()

ThirdPersonHeadingUpdated()

void ThirdPersonHeadingUpdated()

TimeOfLastInjuryUpdated()

void TimeOfLastInjuryUpdated()

VelocityModifierUpdated()

void VelocityModifierUpdated()

ViewmodelFOVUpdated()

void ViewmodelFOVUpdated()

ViewmodelOffsetXUpdated()

void ViewmodelOffsetXUpdated()

ViewmodelOffsetYUpdated()

void ViewmodelOffsetYUpdated()

ViewmodelOffsetZUpdated()

void ViewmodelOffsetZUpdated()

WaitForNoAttackUpdated()

void WaitForNoAttackUpdated()

WhichBombZoneUpdated()

void WhichBombZoneUpdated()

On this page

Interface CCSPlayerPawn
Implements
Properties
ActionTrackingServices
AimPunchAngle
AimPunchAngleVel
AimPunchCache
AimPunchTickBase
AimPunchTickFraction
AllowAutoFollowTime
ArmorValue
BlockingUseActionInProgress
BombSiteIndex
Bot
BotAllowActive
BulletServices
BuyServices
CameraServices
CharacterDefIndex
CommittingSuicideOnTeamChange
CurrentEquipmentValue
DamageReactServices
DealtDamageToEnemyMostRecentTimestamp
DeathEyeAngles
DeathFlags
DeathInfoOrigin
DeathInfoTime
DisplayHistoryBits
EconGloves
EconGlovesChanged
EmitSoundTime
EntitySpottedState
EyeAngles
FlinchStack
FreezetimeEndEquipmentValue
GrenadeParameterStashTime
GrenadeParametersStashed
GunGameImmunity
GunGameImmunityColor
HasDeathInfo
HasFemaleVoice
HeadConstraintOffset
HealthShotBoostExpirationTime
HighestAppliedDamageTagTick
HitBodyPart
HitHeading
HostageServices
IgnoreLadderJumpTime
ImmuneToGunGameDamageTime
InBombZone
InBombZoneTrigger
InBuyZone
InHostageRescueZone
InHostageResetZone
InNoDefuseArea
IsBuyMenuOpen
IsDefusing
IsGrabbingHostage
IsScoped
IsSpawning
IsWalking
ItemServices
KilledByHeadshot
LandingTimeSeconds
LastAttackedTeammate
LastGivenBombTime
LastGivenDefuserTime
LastHitBox
LastKillerIndex
LastLandTime
LastPickupPriority
LastPickupPriorityTime
LastPlaceName
LastWeaponFireUsercmd
LeftHanded
MolotovDamageTime
MovementServices
NextSprayDecalTime
NextSprayDecalTimeExpedited
OnGroundLastTick
PlayerLocked
PlayerPatchEconIndices
PredictedDamageTags
RadioServices
RagdollDamageBone
RagdollDamageForce
RagdollDamageHeadshot
RagdollDamagePosition
RagdollDamageWeaponName
RagdollServerOrigin
ResetArmorNextSpawn
ResumeZoom
RetakesHasDefuseKit
RetakesMVPBoostExtraUtility
RetakesMVPBoostItem
RetakesMVPLastRound
RetakesOffering
RetakesOfferingCard
RoundStartEquipmentValue
ShootAngleHistory
ShotsFired
SkipOneHeadConstraintUpdate
SlopeDropHeight
SlopeDropOffset
SpotRules
StashedGrenadeThrowPosition
StashedShootAngles
StashedVelocity
StrVOPrefix
SwitchedHandednessTime
ThirdPersonHeading
ThrowPositionHistory
TimeOfLastInjury
TotalBulletForce
TouchingBuyZones
UseServices
VelocityHistory
VelocityModifier
ViewmodelFOV
ViewmodelOffsetX
ViewmodelOffsetY
ViewmodelOffsetZ
WaitForNoAttack
WasInBombZoneTrigger
WasInBuyZone
WasInHostageRescueZone
WasNotKilledNaturally
WaterServices
WeaponServices
WhichBombZone
Methods
ActionTrackingServicesUpdated()
AimPunchAngleUpdated()
AimPunchAngleVelUpdated()
AimPunchTickBaseUpdated()
AimPunchTickFractionUpdated()
ArmorValueUpdated()
BlockingUseActionInProgressUpdated()
BulletServicesUpdated()
BuyServicesUpdated()
CurrentEquipmentValueUpdated()
DeathEyeAnglesUpdated()
EconGlovesChangedUpdated()
EconGlovesUpdated()
EmitSoundTimeUpdated()
EntitySpottedStateUpdated()
EyeAnglesUpdated()
FlinchStackUpdated()
FreezetimeEndEquipmentValueUpdated()
GunGameImmunityColorUpdated()
GunGameImmunityUpdated()
HasFemaleVoiceUpdated()
HeadConstraintOffsetUpdated()
HealthShotBoostExpirationTimeUpdated()
HitBodyPartUpdated()
HitHeadingUpdated()
HostageServicesUpdated()
ImmuneToGunGameDamageTimeUpdated()
InBombZoneUpdated()
InBuyZoneUpdated()
InHostageRescueZoneUpdated()
InNoDefuseAreaUpdated()
IsBuyMenuOpenUpdated()
IsDefusingUpdated()
IsGrabbingHostageUpdated()
IsScopedUpdated()
IsWalkingUpdated()
KilledByHeadshotUpdated()
LastKillerIndexUpdated()
LastPlaceNameUpdated()
LeftHandedUpdated()
MolotovDamageTimeUpdated()
NextSprayDecalTimeUpdated()
PlayerPatchEconIndicesUpdated()
PredictedDamageTagsUpdated()
RagdollDamageBoneUpdated()
RagdollDamageForceUpdated()
RagdollDamageHeadshotUpdated()
RagdollDamagePositionUpdated()
RagdollDamageWeaponNameUpdated()
RagdollServerOriginUpdated()
ResumeZoomUpdated()
RetakesHasDefuseKitUpdated()
RetakesMVPBoostExtraUtilityUpdated()
RetakesMVPBoostItemUpdated()
RetakesMVPLastRoundUpdated()
RetakesOfferingCardUpdated()
RetakesOfferingUpdated()
RoundStartEquipmentValueUpdated()
ShotsFiredUpdated()
SlopeDropHeightUpdated()
SlopeDropOffsetUpdated()
SwitchedHandednessTimeUpdated()
ThirdPersonHeadingUpdated()
TimeOfLastInjuryUpdated()
VelocityModifierUpdated()
ViewmodelFOVUpdated()
ViewmodelOffsetXUpdated()
ViewmodelOffsetYUpdated()
ViewmodelOffsetZUpdated()
WaitForNoAttackUpdated()
WhichBombZoneUpdated()