CCSPlayerPawn
Interface CCSPlayerPawn
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CCSPlayerPawn : CCSPlayerPawnBase, CBasePlayerPawn, CBaseCombatCharacter, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBaseAnimGraph>, ISchemaClass<CBaseFlex>, ISchemaClass<CBaseCombatCharacter>, ISchemaClass<CBasePlayerPawn>, ISchemaClass<CCSPlayerPawnBase>, ISchemaClass<CCSPlayerPawn>, ISchemaField, ISchemaClass, INativeHandleImplements
- CCSPlayerPawnBase
- CBasePlayerPawn
- CBaseCombatCharacter
- CBaseFlex
- CBaseAnimGraph
- CBaseModelEntity
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CBaseModelEntity>
- ISchemaClass<CBaseAnimGraph>
- ISchemaClass<CBaseFlex>
- ISchemaClass<CBaseCombatCharacter>
- ISchemaClass<CBasePlayerPawn>
- ISchemaClass<CCSPlayerPawnBase>
- ISchemaClass<CCSPlayerPawn>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
ActionTrackingServices
CCSPlayer_ActionTrackingServices? ActionTrackingServices { get; }Property Value
AimPunchAngle
ref QAngle AimPunchAngle { get; }Property Value
AimPunchAngleVel
ref QAngle AimPunchAngleVel { get; }Property Value
AimPunchCache
ref CUtlVector<QAngle> AimPunchCache { get; }Property Value
AimPunchTickBase
GameTick_t AimPunchTickBase { get; }Property Value
AimPunchTickFraction
ref float AimPunchTickFraction { get; }Property Value
AllowAutoFollowTime
GameTime_t AllowAutoFollowTime { get; }Property Value
ArmorValue
ref int ArmorValue { get; }Property Value
BlockingUseActionInProgress
ref CSPlayerBlockingUseAction_t BlockingUseActionInProgress { get; }Property Value
BombSiteIndex
ref uint BombSiteIndex { get; }Property Value
Bot
CCSBot? Bot { get; }Property Value
BotAllowActive
ref bool BotAllowActive { get; }Property Value
BulletServices
CCSPlayer_BulletServices? BulletServices { get; }Property Value
BuyServices
CCSPlayer_BuyServices? BuyServices { get; }Property Value
CameraServices
CCSPlayer_CameraServices? CameraServices { get; }Property Value
CharacterDefIndex
ref ushort CharacterDefIndex { get; }Property Value
CommittingSuicideOnTeamChange
ref bool CommittingSuicideOnTeamChange { get; }Property Value
CurrentEquipmentValue
ref ushort CurrentEquipmentValue { get; }Property Value
DamageReactServices
CCSPlayer_DamageReactServices? DamageReactServices { get; }Property Value
DealtDamageToEnemyMostRecentTimestamp
ref float DealtDamageToEnemyMostRecentTimestamp { get; }Property Value
DeathEyeAngles
ref QAngle DeathEyeAngles { get; }Property Value
DeathFlags
ref int DeathFlags { get; }Property Value
DeathInfoOrigin
ref Vector DeathInfoOrigin { get; }Property Value
DeathInfoTime
ref float DeathInfoTime { get; }Property Value
DisplayHistoryBits
ref uint DisplayHistoryBits { get; }Property Value
EconGloves
CEconItemView EconGloves { get; }Property Value
EconGlovesChanged
ref byte EconGlovesChanged { get; }Property Value
EmitSoundTime
GameTime_t EmitSoundTime { get; }Property Value
EntitySpottedState
EntitySpottedState_t EntitySpottedState { get; }Property Value
EyeAngles
ref QAngle EyeAngles { get; }Property Value
FlinchStack
ref float FlinchStack { get; }Property Value
FreezetimeEndEquipmentValue
ref ushort FreezetimeEndEquipmentValue { get; }Property Value
GrenadeParameterStashTime
GameTime_t GrenadeParameterStashTime { get; }Property Value
GrenadeParametersStashed
ref bool GrenadeParametersStashed { get; }Property Value
GunGameImmunity
ref bool GunGameImmunity { get; }Property Value
GunGameImmunityColor
ref Color GunGameImmunityColor { get; }Property Value
HasDeathInfo
ref bool HasDeathInfo { get; }Property Value
HasFemaleVoice
ref bool HasFemaleVoice { get; }Property Value
HeadConstraintOffset
ref Vector HeadConstraintOffset { get; }Property Value
HealthShotBoostExpirationTime
GameTime_t HealthShotBoostExpirationTime { get; }Property Value
HighestAppliedDamageTagTick
ref int HighestAppliedDamageTagTick { get; }Property Value
HitBodyPart
ref int HitBodyPart { get; }Property Value
HitHeading
ref float HitHeading { get; }Property Value
HostageServices
CCSPlayer_HostageServices? HostageServices { get; }Property Value
IgnoreLadderJumpTime
ref float IgnoreLadderJumpTime { get; }Property Value
ImmuneToGunGameDamageTime
GameTime_t ImmuneToGunGameDamageTime { get; }Property Value
InBombZone
ref bool InBombZone { get; }Property Value
InBombZoneTrigger
ref bool InBombZoneTrigger { get; }Property Value
InBuyZone
ref bool InBuyZone { get; }Property Value
InHostageRescueZone
ref bool InHostageRescueZone { get; }Property Value
InHostageResetZone
ref bool InHostageResetZone { get; }Property Value
InNoDefuseArea
ref bool InNoDefuseArea { get; }Property Value
IsBuyMenuOpen
ref bool IsBuyMenuOpen { get; }Property Value
IsDefusing
ref bool IsDefusing { get; }Property Value
IsGrabbingHostage
ref bool IsGrabbingHostage { get; }Property Value
IsScoped
ref bool IsScoped { get; }Property Value
IsSpawning
ref bool IsSpawning { get; }Property Value
IsWalking
ref bool IsWalking { get; }Property Value
ItemServices
CCSPlayer_ItemServices? ItemServices { get; }Property Value
KilledByHeadshot
ref bool KilledByHeadshot { get; }Property Value
LandingTimeSeconds
ref float LandingTimeSeconds { get; }Property Value
LastAttackedTeammate
ref float LastAttackedTeammate { get; }Property Value
LastGivenBombTime
ref float LastGivenBombTime { get; }Property Value
LastGivenDefuserTime
ref float LastGivenDefuserTime { get; }Property Value
LastHitBox
ref int LastHitBox { get; }Property Value
LastKillerIndex
ref uint LastKillerIndex { get; }Property Value
LastLandTime
GameTime_t LastLandTime { get; }Property Value
LastPickupPriority
ref int LastPickupPriority { get; }Property Value
LastPickupPriorityTime
ref float LastPickupPriorityTime { get; }Property Value
LastPlaceName
string LastPlaceName { get; set; }Property Value
LastWeaponFireUsercmd
ref int LastWeaponFireUsercmd { get; }Property Value
LeftHanded
ref bool LeftHanded { get; }Property Value
MolotovDamageTime
ref float MolotovDamageTime { get; }Property Value
MovementServices
CCSPlayer_MovementServices? MovementServices { get; }Property Value
NextSprayDecalTime
GameTime_t NextSprayDecalTime { get; }Property Value
NextSprayDecalTimeExpedited
ref bool NextSprayDecalTimeExpedited { get; }Property Value
OnGroundLastTick
ref bool OnGroundLastTick { get; }Property Value
PlayerLocked
ref int PlayerLocked { get; }Property Value
PlayerPatchEconIndices
ISchemaFixedArray<uint> PlayerPatchEconIndices { get; }Property Value
PredictedDamageTags
ref CUtlVector<PredictedDamageTag_t> PredictedDamageTags { get; }Property Value
RadioServices
CCSPlayer_RadioServices? RadioServices { get; }Property Value
RagdollDamageBone
ref int RagdollDamageBone { get; }Property Value
RagdollDamageForce
ref Vector RagdollDamageForce { get; }Property Value
RagdollDamageHeadshot
ref bool RagdollDamageHeadshot { get; }Property Value
RagdollDamagePosition
ref Vector RagdollDamagePosition { get; }Property Value
RagdollDamageWeaponName
string RagdollDamageWeaponName { get; set; }Property Value
RagdollServerOrigin
ref Vector RagdollServerOrigin { get; }Property Value
ResetArmorNextSpawn
ref bool ResetArmorNextSpawn { get; }Property Value
ResumeZoom
ref bool ResumeZoom { get; }Property Value
RetakesHasDefuseKit
ref bool RetakesHasDefuseKit { get; }Property Value
RetakesMVPBoostExtraUtility
ref loadout_slot_t RetakesMVPBoostExtraUtility { get; }Property Value
RetakesMVPBoostItem
ref int RetakesMVPBoostItem { get; }Property Value
RetakesMVPLastRound
ref bool RetakesMVPLastRound { get; }Property Value
RetakesOffering
ref int RetakesOffering { get; }Property Value
RetakesOfferingCard
ref int RetakesOfferingCard { get; }Property Value
RoundStartEquipmentValue
ref ushort RoundStartEquipmentValue { get; }Property Value
ShootAngleHistory
ISchemaFixedArray<QAngle> ShootAngleHistory { get; }Property Value
ShotsFired
ref int ShotsFired { get; }Property Value
SkipOneHeadConstraintUpdate
ref bool SkipOneHeadConstraintUpdate { get; }Property Value
SlopeDropHeight
ref float SlopeDropHeight { get; }Property Value
SlopeDropOffset
ref float SlopeDropOffset { get; }Property Value
SpotRules
ref int SpotRules { get; }Property Value
StashedGrenadeThrowPosition
ref Vector StashedGrenadeThrowPosition { get; }Property Value
StashedShootAngles
ref QAngle StashedShootAngles { get; }Property Value
StashedVelocity
ref Vector StashedVelocity { get; }Property Value
StrVOPrefix
string StrVOPrefix { get; set; }Property Value
SwitchedHandednessTime
GameTime_t SwitchedHandednessTime { get; }Property Value
ThirdPersonHeading
ref QAngle ThirdPersonHeading { get; }Property Value
ThrowPositionHistory
ISchemaFixedArray<Vector> ThrowPositionHistory { get; }Property Value
TimeOfLastInjury
GameTime_t TimeOfLastInjury { get; }Property Value
TotalBulletForce
ref Vector TotalBulletForce { get; }Property Value
TouchingBuyZones
ref CUtlVector<CHandle<CBaseEntity>> TouchingBuyZones { get; }Property Value
UseServices
CCSPlayer_UseServices? UseServices { get; }Property Value
VelocityHistory
ISchemaFixedArray<Vector> VelocityHistory { get; }Property Value
VelocityModifier
ref float VelocityModifier { get; }Property Value
ViewmodelFOV
ref float ViewmodelFOV { get; }Property Value
ViewmodelOffsetX
ref float ViewmodelOffsetX { get; }Property Value
ViewmodelOffsetY
ref float ViewmodelOffsetY { get; }Property Value
ViewmodelOffsetZ
ref float ViewmodelOffsetZ { get; }Property Value
WaitForNoAttack
ref bool WaitForNoAttack { get; }Property Value
WasInBombZoneTrigger
ref bool WasInBombZoneTrigger { get; }Property Value
WasInBuyZone
ref bool WasInBuyZone { get; }Property Value
WasInHostageRescueZone
ref bool WasInHostageRescueZone { get; }Property Value
WasNotKilledNaturally
ref bool WasNotKilledNaturally { get; }Property Value
WaterServices
CCSPlayer_WaterServices? WaterServices { get; }Property Value
WeaponServices
CCSPlayer_WeaponServices? WeaponServices { get; }Property Value
WhichBombZone
ref int WhichBombZone { get; }Property Value
Methods
ActionTrackingServicesUpdated()
void ActionTrackingServicesUpdated()AimPunchAngleUpdated()
void AimPunchAngleUpdated()AimPunchAngleVelUpdated()
void AimPunchAngleVelUpdated()AimPunchTickBaseUpdated()
void AimPunchTickBaseUpdated()AimPunchTickFractionUpdated()
void AimPunchTickFractionUpdated()ArmorValueUpdated()
void ArmorValueUpdated()BlockingUseActionInProgressUpdated()
void BlockingUseActionInProgressUpdated()BulletServicesUpdated()
void BulletServicesUpdated()BuyServicesUpdated()
void BuyServicesUpdated()CurrentEquipmentValueUpdated()
void CurrentEquipmentValueUpdated()DeathEyeAnglesUpdated()
void DeathEyeAnglesUpdated()EconGlovesChangedUpdated()
void EconGlovesChangedUpdated()EconGlovesUpdated()
void EconGlovesUpdated()EmitSoundTimeUpdated()
void EmitSoundTimeUpdated()EntitySpottedStateUpdated()
void EntitySpottedStateUpdated()EyeAnglesUpdated()
void EyeAnglesUpdated()FlinchStackUpdated()
void FlinchStackUpdated()FreezetimeEndEquipmentValueUpdated()
void FreezetimeEndEquipmentValueUpdated()GunGameImmunityColorUpdated()
void GunGameImmunityColorUpdated()GunGameImmunityUpdated()
void GunGameImmunityUpdated()HasFemaleVoiceUpdated()
void HasFemaleVoiceUpdated()HeadConstraintOffsetUpdated()
void HeadConstraintOffsetUpdated()HealthShotBoostExpirationTimeUpdated()
void HealthShotBoostExpirationTimeUpdated()HitBodyPartUpdated()
void HitBodyPartUpdated()HitHeadingUpdated()
void HitHeadingUpdated()HostageServicesUpdated()
void HostageServicesUpdated()ImmuneToGunGameDamageTimeUpdated()
void ImmuneToGunGameDamageTimeUpdated()InBombZoneUpdated()
void InBombZoneUpdated()InBuyZoneUpdated()
void InBuyZoneUpdated()InHostageRescueZoneUpdated()
void InHostageRescueZoneUpdated()InNoDefuseAreaUpdated()
void InNoDefuseAreaUpdated()IsBuyMenuOpenUpdated()
void IsBuyMenuOpenUpdated()IsDefusingUpdated()
void IsDefusingUpdated()IsGrabbingHostageUpdated()
void IsGrabbingHostageUpdated()IsScopedUpdated()
void IsScopedUpdated()IsWalkingUpdated()
void IsWalkingUpdated()KilledByHeadshotUpdated()
void KilledByHeadshotUpdated()LastKillerIndexUpdated()
void LastKillerIndexUpdated()LastPlaceNameUpdated()
void LastPlaceNameUpdated()LeftHandedUpdated()
void LeftHandedUpdated()MolotovDamageTimeUpdated()
void MolotovDamageTimeUpdated()NextSprayDecalTimeUpdated()
void NextSprayDecalTimeUpdated()PlayerPatchEconIndicesUpdated()
void PlayerPatchEconIndicesUpdated()PredictedDamageTagsUpdated()
void PredictedDamageTagsUpdated()RagdollDamageBoneUpdated()
void RagdollDamageBoneUpdated()RagdollDamageForceUpdated()
void RagdollDamageForceUpdated()RagdollDamageHeadshotUpdated()
void RagdollDamageHeadshotUpdated()RagdollDamagePositionUpdated()
void RagdollDamagePositionUpdated()RagdollDamageWeaponNameUpdated()
void RagdollDamageWeaponNameUpdated()RagdollServerOriginUpdated()
void RagdollServerOriginUpdated()ResumeZoomUpdated()
void ResumeZoomUpdated()RetakesHasDefuseKitUpdated()
void RetakesHasDefuseKitUpdated()RetakesMVPBoostExtraUtilityUpdated()
void RetakesMVPBoostExtraUtilityUpdated()RetakesMVPBoostItemUpdated()
void RetakesMVPBoostItemUpdated()RetakesMVPLastRoundUpdated()
void RetakesMVPLastRoundUpdated()RetakesOfferingCardUpdated()
void RetakesOfferingCardUpdated()RetakesOfferingUpdated()
void RetakesOfferingUpdated()RoundStartEquipmentValueUpdated()
void RoundStartEquipmentValueUpdated()ShotsFiredUpdated()
void ShotsFiredUpdated()SlopeDropHeightUpdated()
void SlopeDropHeightUpdated()SlopeDropOffsetUpdated()
void SlopeDropOffsetUpdated()SwitchedHandednessTimeUpdated()
void SwitchedHandednessTimeUpdated()ThirdPersonHeadingUpdated()
void ThirdPersonHeadingUpdated()TimeOfLastInjuryUpdated()
void TimeOfLastInjuryUpdated()VelocityModifierUpdated()
void VelocityModifierUpdated()ViewmodelFOVUpdated()
void ViewmodelFOVUpdated()ViewmodelOffsetXUpdated()
void ViewmodelOffsetXUpdated()ViewmodelOffsetYUpdated()
void ViewmodelOffsetYUpdated()ViewmodelOffsetZUpdated()
void ViewmodelOffsetZUpdated()WaitForNoAttackUpdated()
void WaitForNoAttackUpdated()WhichBombZoneUpdated()
void WhichBombZoneUpdated()