EventPlayerDisconnect
Interface EventPlayerDisconnect
Namespace: SwiftlyS2.Shared.GameEventDefinitions
Assembly: SwiftlyS2.CS2.dll
Event "player_disconnect" a client was disconnected
public interface EventPlayerDisconnect : IGameEvent<EventPlayerDisconnect>Implements
Properties
Name
player name
type: string
string Name { get; set; }Property Value
NetworkID
player network (i.e steam) id
type: string
string NetworkID { get; set; }Property Value
PlayerID
type: short
short PlayerID { get; set; }Property Value
Reason
see networkdisconnect enum protobuf
type: short
short Reason { get; set; }Property Value
UserId
user ID on server
type: player_controller
int UserId { get; set; }Property Value
UserIdController
user ID on server
type: player_controller
CCSPlayerController UserIdController { get; }Property Value
UserIdPawn
user ID on server
type: player_controller
CCSPlayerPawn UserIdPawn { get; }Property Value
UserIdPlayer
IPlayer UserIdPlayer { get; }Property Value
XuID
steam id
type: uint64
ulong XuID { get; set; }Property Value