EventPlayerShoot
Interface EventPlayerShoot
Namespace: SwiftlyS2.Shared.GameEventDefinitions
Assembly: SwiftlyS2.CS2.dll
Event "player_shoot" player shoot his weapon
public interface EventPlayerShoot : IGameEvent<EventPlayerShoot>Implements
Properties
Mode
weapon mode
type: byte
byte Mode { get; set; }Property Value
UserId
user ID on server
type: player_controller_and_pawn
int UserId { get; set; }Property Value
UserIdController
user ID on server
type: player_controller_and_pawn
CCSPlayerController UserIdController { get; }Property Value
UserIdPawn
user ID on server
type: player_controller_and_pawn
CCSPlayerPawn UserIdPawn { get; }Property Value
UserIdPlayer
IPlayer UserIdPlayer { get; }Property Value
Weapon
weapon ID
type: byte
byte Weapon { get; set; }Property Value