EventPlayerSpawned
Interface EventPlayerSpawned
Namespace: SwiftlyS2.Shared.GameEventDefinitions
Assembly: SwiftlyS2.CS2.dll
Event "player_spawned"
public interface EventPlayerSpawned : IGameEvent<EventPlayerSpawned>Implements
Properties
InRestart
true if restart is pending
type: bool
bool InRestart { get; set; }Property Value
UserId
type: player_controller_and_pawn
int UserId { get; set; }Property Value
UserIdController
type: player_controller_and_pawn
CCSPlayerController UserIdController { get; }Property Value
UserIdPawn
type: player_controller_and_pawn
CCSPlayerPawn UserIdPawn { get; }Property Value
UserIdPlayer
IPlayer UserIdPlayer { get; }Property Value