EventPlayerTeam
Interface EventPlayerTeam
Namespace: SwiftlyS2.Shared.GameEventDefinitions
Assembly: SwiftlyS2.CS2.dll
Event "player_team"
public interface EventPlayerTeam : IGameEvent<EventPlayerTeam>Implements
Properties
Disconnect
team change because player disconnects
type: bool
bool Disconnect { get; set; }Property Value
IsBot
true if player is a bot
type: bool
bool IsBot { get; set; }Property Value
Name
type: string
string Name { get; set; }Property Value
OldTeam
old team id
type: byte
byte OldTeam { get; set; }Property Value
Silent
type: bool
bool Silent { get; set; }Property Value
Team
team id
type: byte
byte Team { get; set; }Property Value
UserId
player
type: player_controller_and_pawn
int UserId { get; set; }Property Value
UserIdController
player
type: player_controller_and_pawn
CCSPlayerController UserIdController { get; }Property Value
UserIdPawn
player
type: player_controller_and_pawn
CCSPlayerPawn UserIdPawn { get; }Property Value
UserIdPlayer
IPlayer UserIdPlayer { get; }Property Value