SwiftlyS2

EventPlayerTeam

Interface EventPlayerTeam

Namespace: SwiftlyS2.Shared.GameEventDefinitions

Assembly: SwiftlyS2.CS2.dll

Event "player_team"

public interface EventPlayerTeam : IGameEvent<EventPlayerTeam>

Implements

Properties

Disconnect

team change because player disconnects


type: bool

bool Disconnect { get; set; }
Property Value

IsBot

true if player is a bot


type: bool

bool IsBot { get; set; }
Property Value

Name

type: string

string Name { get; set; }
Property Value

OldTeam

old team id


type: byte

byte OldTeam { get; set; }
Property Value

Silent

type: bool

bool Silent { get; set; }
Property Value

Team

team id


type: byte

byte Team { get; set; }
Property Value

UserId

player


type: player_controller_and_pawn

int UserId { get; set; }
Property Value

UserIdController

player


type: player_controller_and_pawn

CCSPlayerController UserIdController { get; }
Property Value

UserIdPawn

player


type: player_controller_and_pawn

CCSPlayerPawn UserIdPawn { get; }
Property Value

UserIdPlayer

IPlayer UserIdPlayer { get; }
Property Value

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