SwiftlyS2

EventWeaponFire

Interface EventWeaponFire

Namespace: SwiftlyS2.Shared.GameEventDefinitions

Assembly: SwiftlyS2.CS2.dll

Event "weapon_fire"

public interface EventWeaponFire : IGameEvent<EventWeaponFire>

Implements

Properties

Silenced

is weapon silenced


type: bool

bool Silenced { get; set; }
Property Value

UserId


type: player_controller_and_pawn

int UserId { get; set; }
Property Value

UserIdController


type: player_controller_and_pawn

CCSPlayerController UserIdController { get; }
Property Value

UserIdPawn


type: player_controller_and_pawn

CCSPlayerPawn UserIdPawn { get; }
Property Value

UserIdPlayer

IPlayer UserIdPlayer { get; }
Property Value

Weapon

weapon name used


type: string

string Weapon { get; set; }
Property Value

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