EventWeaponFireOnEmpty
Interface EventWeaponFireOnEmpty
Namespace: SwiftlyS2.Shared.GameEventDefinitions
Assembly: SwiftlyS2.CS2.dll
Event "weapon_fire_on_empty"
public interface EventWeaponFireOnEmpty : IGameEvent<EventWeaponFireOnEmpty>Implements
Properties
UserId
type: player_controller_and_pawn
int UserId { get; set; }Property Value
UserIdController
type: player_controller_and_pawn
CCSPlayerController UserIdController { get; }Property Value
UserIdPawn
type: player_controller_and_pawn
CCSPlayerPawn UserIdPawn { get; }Property Value
UserIdPlayer
IPlayer UserIdPlayer { get; }Property Value
Weapon
weapon name used
type: string
string Weapon { get; set; }Property Value