CFlashbangProjectile
Interface CFlashbangProjectile
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CFlashbangProjectile : CBaseCSGrenadeProjectile, CBaseGrenade, CBaseFlex, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBaseAnimGraph>, ISchemaClass<CBaseFlex>, ISchemaClass<CBaseGrenade>, ISchemaClass<CBaseCSGrenadeProjectile>, ISchemaClass<CFlashbangProjectile>, ISchemaField, ISchemaClass, INativeHandleImplements
- CBaseCSGrenadeProjectile
- CBaseGrenade
- CBaseFlex
- CBaseAnimGraph
- CBaseModelEntity
- CBaseEntity
- CEntityInstance
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CBaseModelEntity>
- ISchemaClass<CBaseAnimGraph>
- ISchemaClass<CBaseFlex>
- ISchemaClass<CBaseGrenade>
- ISchemaClass<CBaseCSGrenadeProjectile>
- ISchemaClass<CFlashbangProjectile>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
NumOpponentsHit
ref byte NumOpponentsHit { get; }Property Value
NumTeammatesHit
ref byte NumTeammatesHit { get; }Property Value
TimeToDetonate
ref float TimeToDetonate { get; }Property Value
Methods
EmitGrenade(Vector, QAngle, Vector, CBasePlayerPawn?)
Creates a flashbang grenade projectile.
Thread unsafe, use async variant instead for non-main thread context.
[ThreadUnsafe]
public static CFlashbangProjectile EmitGrenade(Vector pos, QAngle angle, Vector velocity, CBasePlayerPawn? owner)Parameters
- pos Vector — The position where the flashbang grenade projectile will be created.
- angle QAngle — The angle at which the flashbang grenade projectile will be created.
- velocity Vector — The velocity of the flashbang grenade projectile.
- owner CBasePlayerPawn? — The owner of the flashbang grenade projectile.
Returns
- CFlashbangProjectile — The created flashbang grenade projectile.
EmitGrenadeAsync(Vector, QAngle, Vector, CBasePlayerPawn?)
Creates a flashbang grenade projectile asynchronously.
Task<CFlashbangProjectile> EmitGrenadeAsync(Vector pos, QAngle angle, Vector velocity, CBasePlayerPawn? owner)Parameters
- pos Vector — The position where the flashbang grenade projectile will be created.
- angle QAngle — The angle at which the flashbang grenade projectile will be created.
- velocity Vector — The velocity of the flashbang grenade projectile.
- owner CBasePlayerPawn? — The owner of the flashbang grenade projectile.
Returns
- Task<CFlashbangProjectile> — The created flashbang grenade projectile.